44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SKINNINGMANAGER_HPP
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#define NAZARA_SKINNINGMANAGER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/Config.hpp>
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namespace Nz
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{
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class Skeleton;
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class SkeletalMesh;
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class VertexBuffer;
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class NAZARA_GRAPHICS_API SkinningManager
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{
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friend class Graphics;
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public:
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using SkinFunction = void (*)(const SkeletalMesh* mesh, const Skeleton* skeleton, VertexBuffer* buffer);
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SkinningManager() = delete;
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~SkinningManager() = delete;
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static VertexBuffer* GetBuffer(const SkeletalMesh* mesh, const Skeleton* skeleton);
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static void Skin();
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private:
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static bool Initialize();
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static void OnSkeletalMeshDestroy(const SkeletalMesh* mesh);
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static void OnSkeletonInvalidated(const Skeleton* skeleton);
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static void OnSkeletonRelease(const Skeleton* skeleton);
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static void Uninitialize();
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static SkinFunction s_skinFunc;
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};
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}
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#endif // NAZARA_SKINNINGMANAGER_HPP
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