NazaraEngine/include/Nazara/Graphics/Sprite.hpp

89 lines
3.0 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SPRITE_HPP
#define NAZARA_SPRITE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <array>
namespace Nz
{
class Sprite;
using SpriteConstRef = ObjectRef<const Sprite>;
using SpriteLibrary = ObjectLibrary<Sprite>;
using SpriteRef = ObjectRef<Sprite>;
class NAZARA_GRAPHICS_API Sprite : public InstancedRenderable
{
friend SpriteLibrary;
friend class Graphics;
public:
inline Sprite();
inline Sprite(MaterialRef material);
inline Sprite(Texture* texture);
Sprite(const Sprite&) = default;
Sprite(Sprite&&) = delete;
~Sprite() = default;
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const override;
std::unique_ptr<InstancedRenderable> Clone() const override;
inline const Color& GetColor() const;
inline const Color& GetCornerColor(RectCorner corner) const;
inline const Vector3f& GetOrigin() const;
inline const Vector2f& GetSize() const;
inline const Rectf& GetTextureCoords() const;
inline void SetColor(const Color& color);
inline void SetCornerColor(RectCorner corner, const Color& color);
inline void SetDefaultMaterial();
inline void SetMaterial(MaterialRef material, bool resizeSprite = true);
bool SetMaterial(std::string materialName, bool resizeSprite = true);
inline void SetMaterial(std::size_t skinIndex, MaterialRef material, bool resizeSprite = true);
bool SetMaterial(std::size_t skinIndex, std::string materialName, bool resizeSprite = true);
inline void SetOrigin(const Vector3f& origin);
inline void SetSize(const Vector2f& size);
inline void SetSize(float sizeX, float sizeY);
bool SetTexture(std::string textureName, bool resizeSprite = true);
inline void SetTexture(TextureRef texture, bool resizeSprite = true);
bool SetTexture(std::size_t skinIndex, std::string textureName, bool resizeSprite = true);
inline void SetTexture(std::size_t skinIndex, TextureRef texture, bool resizeSprite = true);
inline void SetTextureCoords(const Rectf& coords);
inline void SetTextureRect(const Rectui& rect);
inline Sprite& operator=(const Sprite& sprite);
Sprite& operator=(Sprite&& sprite) = delete;
template<typename... Args> static SpriteRef New(Args&&... args);
private:
inline void InvalidateVertices();
void MakeBoundingVolume() const override;
void UpdateData(InstanceData* instanceData) const override;
static bool Initialize();
static void Uninitialize();
std::array<Color, 4> m_cornerColor;
Color m_color;
Rectf m_textureCoords;
Vector2f m_size;
Vector3f m_origin;
static SpriteLibrary::LibraryMap s_library;
};
}
#include <Nazara/Graphics/Sprite.inl>
#endif // NAZARA_SPRITE_HPP