47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
#include <Nazara/Audio/Audio.hpp>
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#include <Nazara/Audio/Sound.hpp>
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#include <catch2/catch.hpp>
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#include <chrono>
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#include <thread>
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std::filesystem::path GetResourceDir();
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SCENARIO("Sound", "[AUDIO][SOUND]")
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{
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GIVEN("A sound")
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{
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Nz::Sound sound;
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WHEN("We load our sound")
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{
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REQUIRE(sound.LoadFromFile(GetResourceDir() / "Engine/Audio/Cat.flac"));
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THEN("We can ask the informations of the file")
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{
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REQUIRE(sound.GetDuration() <= 8500); // 8s = 8000ms
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REQUIRE(sound.GetDuration() >= 8000);
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REQUIRE(sound.GetStatus() == Nz::SoundStatus::Stopped);
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REQUIRE(sound.IsLooping() == false);
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}
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THEN("We can play it and get the time offset")
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{
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Nz::Audio::Instance()->GetDefaultDevice()->SetGlobalVolume(0.f);
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sound.Play();
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std::this_thread::sleep_for(std::chrono::seconds(1));
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REQUIRE(sound.GetPlayingOffset() >= 950);
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std::this_thread::sleep_for(std::chrono::milliseconds(200));
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REQUIRE(sound.GetPlayingOffset() <= 1300);
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sound.Pause();
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REQUIRE(sound.GetStatus() == Nz::SoundStatus::Paused);
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sound.SetPlayingOffset(3500);
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REQUIRE(sound.GetPlayingOffset() >= 3500);
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Nz::Audio::Instance()->GetDefaultDevice()->SetGlobalVolume(100.f);
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}
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}
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}
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}
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