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NazaraEngine/include/Nazara/VulkanRenderer/VkPipelineCache.hpp
Lynix bdedd05032 Add new Renderer architecture (far from complete)
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2016-08-23 12:52:34 +02:00

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// Copyright (C) 2016 Jérôme Leclercq
// This file is part of the "Nazara Engine - Vulkan Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VULKANRENDERER_VKPIPELINECACHE_HPP
#define NAZARA_VULKANRENDERER_VKPIPELINECACHE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/VulkanRenderer/VkDeviceObject.hpp>
namespace Nz
{
namespace Vk
{
class PipelineCache : public DeviceObject<PipelineCache, VkPipelineCache, VkPipelineCacheCreateInfo>
{
friend DeviceObject;
public:
PipelineCache() = default;
PipelineCache(const PipelineCache&) = delete;
PipelineCache(PipelineCache&&) = default;
~PipelineCache() = default;
PipelineCache& operator=(const PipelineCache&) = delete;
PipelineCache& operator=(PipelineCache&&) = delete;
private:
static inline VkResult CreateHelper(const DeviceHandle& device, const VkPipelineCacheCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkPipelineCache* handle);
static inline void DestroyHelper(const DeviceHandle& device, VkPipelineCache handle, const VkAllocationCallbacks* allocator);
};
}
}
#include <Nazara/VulkanRenderer/VkPipelineCache.inl>
#endif // NAZARA_VULKANRENDERER_VKPIPELINECACHE_HPP