Files
NazaraEngine/include/Nazara/VulkanRenderer/VkShaderModule.inl
Lynix bdedd05032 Add new Renderer architecture (far from complete)
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2016-08-23 12:52:34 +02:00

39 lines
1.2 KiB
C++

// Copyright (C) 2016 Jérôme Leclercq
// This file is part of the "Nazara Engine - Vulkan Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/VkShaderModule.hpp>
#include <Nazara/VulkanRenderer/Debug.hpp>
namespace Nz
{
namespace Vk
{
inline bool ShaderModule::Create(const DeviceHandle& device, const UInt32* code, std::size_t size, VkShaderModuleCreateFlags flags, const VkAllocationCallbacks* allocator)
{
VkShaderModuleCreateInfo createInfo =
{
VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
nullptr,
flags,
size,
code
};
return Create(device, createInfo, allocator);
}
inline VkResult ShaderModule::CreateHelper(const DeviceHandle& device, const VkShaderModuleCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkShaderModule* handle)
{
return device->vkCreateShaderModule(*device, createInfo, allocator, handle);
}
inline void ShaderModule::DestroyHelper(const DeviceHandle& device, VkShaderModule handle, const VkAllocationCallbacks* allocator)
{
return device->vkDestroyShaderModule(*device, handle, allocator);
}
}
}
#include <Nazara/VulkanRenderer/DebugOff.hpp>