Files
NazaraEngine/include/Nazara/Graphics/ParticleStruct.hpp
Lynix 66bc8a5dde Graphics: Change ParticleStruct_Sprite position and velocity type from Vector2f to Vector3f
Former-commit-id: 8697752459c0f8a99c545ae41eedf6e0382c366e [formerly a855bebde268850fba035f3981e3e907acf33232] [formerly 2894f133ef2b92b49a0642df95393939269ee50b [formerly 348a5a1f8745537e3fb20a0aeac5e89a6f831c19]]
Former-commit-id: 50a4cef7ee7ac3be85cc9ccc6a6b194c4beb79f2 [formerly 49fdda2e6a597ed6251d822ff4b189442c5a9296]
Former-commit-id: ee48615b811e902841ff29529c15a6910fc8e1c1
2016-08-03 13:47:17 +02:00

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C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_PARTICLESTRUCT_HPP
#define NAZARA_PARTICLESTRUCT_HPP
#include <Nazara/Core/Color.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Math/Vector3.hpp>
namespace Nz
{
struct ParticleStruct_Billboard
{
Color color;
Vector3f normal;
Vector3f position;
Vector3f velocity;
UInt32 life;
float rotation;
};
struct ParticleStruct_Model
{
Vector3f position;
Vector3f velocity;
UInt32 life;
Quaternionf rotation;
};
struct ParticleStruct_Sprite
{
Color color;
Vector3f position;
Vector3f velocity;
UInt32 life;
float rotation;
};
}
#endif // NAZARA_PARTICLESTRUCT_HPP