Files
NazaraEngine/include/Nazara/Renderer/RenderPipeline.hpp
Lynix ac25df0126 Graphics: Separate pipeline state from Material into a new class, MaterialPipeline
This allows much more efficient batching, along with pipeline reusage and preparation for the Vulkan API


Former-commit-id: fd2de2f0e9612ea275ee69c5578c68e7169cd05b [formerly 53bd8a5ed5695311b7543ad717df63f93fad2da6] [formerly 171740929652ac9fe30e84983709388859cedd6b [formerly 25096a76678f1052e76f67d26b458077a0632cc3]]
Former-commit-id: 7978dbeb87af2eac9e5501a97afa83849648bf6e [formerly 81b6cce1ee81a2ca8873d3c70d468b2c71510c95]
Former-commit-id: 6663e2721c3f79d5f1e3f33c6183174378b502f4
2016-08-05 22:11:13 +02:00

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C++

// Copyright (C) 2016 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERPIPELINE_HPP
#define NAZARA_RENDERPIPELINE_HPP
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/Renderer/RenderStates.hpp>
#include <Nazara/Renderer/Shader.hpp>
namespace Nz
{
struct RenderPipelineInfo : RenderStates
{
ShaderConstRef shader;
};
class RenderPipeline
{
public:
inline RenderPipeline();
inline ~RenderPipeline();
inline bool Create(const RenderPipelineInfo& pipelineInfo);
inline void Destroy();
inline const RenderPipelineInfo& GetInfo() const;
inline bool IsValid() const;
private:
RenderPipelineInfo m_pipelineInfo;
bool m_valid;
};
}
#include <Nazara/Renderer/RenderPipeline.inl>
#endif // NAZARA_RENDERPIPELINE_HPP