Former-commit-id: a6c2075cfbfd0eccf2b77def71c0d42684bed590 [formerly 36ece2bc6a148bde6cacf45084821d20edcd115e] [formerly 4a6988792ec026e65be6850c46dfe8ddda92a885 [formerly fd3f4f975de5c427f3adc98b220446fd255be396]] Former-commit-id: c87fdc9483202842267c60eff3d619f0df2963bf [formerly ee35202f1b2df7ca20da5b6d8b13147f2b92c933] Former-commit-id: dad5de1b00bb4413f7aa191ca06b7d43b659f32a
64 lines
1.3 KiB
C++
64 lines
1.3 KiB
C++
#include <NDK/System.hpp>
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#include <NDK/Components/NodeComponent.hpp>
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#include <NDK/Components/VelocityComponent.hpp>
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#include <NDK/World.hpp>
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#include <Catch/catch.hpp>
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namespace
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{
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class TestSystem : public Ndk::System<TestSystem>
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{
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public:
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TestSystem()
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{
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Requires<Ndk::VelocityComponent>();
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Excludes<Ndk::NodeComponent>();
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}
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~TestSystem() = default;
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static Ndk::SystemIndex systemIndex;
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private:
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void OnUpdate(float elapsedTime) override
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{
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}
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};
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Ndk::SystemIndex TestSystem::systemIndex;
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}
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SCENARIO("BaseSystem", "[NDK][BASESYSTEM]")
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{
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GIVEN("Our TestSystem")
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{
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Ndk::World world;
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Ndk::BaseSystem& system = world.AddSystem<TestSystem>();
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REQUIRE(&system.GetWorld() == &world);
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WHEN("We add an entity")
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{
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const Ndk::EntityHandle& entity = world.CreateEntity();
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entity->AddComponent<Ndk::VelocityComponent>();
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THEN("System should have it")
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{
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world.Update(1.f);
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REQUIRE(system.HasEntity(entity));
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}
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}
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WHEN("We add an entity with excluded component")
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{
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const Ndk::EntityHandle& entity = world.CreateEntity();
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entity->AddComponent<Ndk::VelocityComponent>();
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entity->AddComponent<Ndk::NodeComponent>();
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THEN("System should not have it")
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{
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world.Update(1.f);
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REQUIRE(!system.HasEntity(entity));
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}
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}
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}
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} |