Former-commit-id: a6c2075cfbfd0eccf2b77def71c0d42684bed590 [formerly 36ece2bc6a148bde6cacf45084821d20edcd115e] [formerly 4a6988792ec026e65be6850c46dfe8ddda92a885 [formerly fd3f4f975de5c427f3adc98b220446fd255be396]] Former-commit-id: c87fdc9483202842267c60eff3d619f0df2963bf [formerly ee35202f1b2df7ca20da5b6d8b13147f2b92c933] Former-commit-id: dad5de1b00bb4413f7aa191ca06b7d43b659f32a
48 lines
841 B
C++
48 lines
841 B
C++
#include <NDK/StateMachine.hpp>
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#include <Catch/catch.hpp>
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class TestState : public Ndk::State
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{
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public:
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void Enter(Ndk::StateMachine& fsm) override
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{
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m_isUpdated = false;
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}
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bool IsUpdated() const
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{
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return m_isUpdated;
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}
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void Leave(Ndk::StateMachine& fsm) override
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{
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}
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bool Update(Ndk::StateMachine& fsm, float elapsedTime) override
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{
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m_isUpdated = true;
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}
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private:
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bool m_isUpdated;
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};
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SCENARIO("State & StateMachine", "[NDK][STATE]")
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{
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GIVEN("A statemachine with our TestState")
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{
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std::shared_ptr<TestState> testState = std::make_shared<TestState>();
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Ndk::StateMachine stateMachine(testState);
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REQUIRE(!testState->IsUpdated());
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WHEN("We update our machine")
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{
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stateMachine.Update(1.f);
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THEN("Our state has been updated")
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{
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REQUIRE(testState->IsUpdated());
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}
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}
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}
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} |