NazaraEngine/include/Nazara/Graphics/SpotLight.hpp

78 lines
2.3 KiB
C++

// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GRAPHICS_SPOTLIGHT_HPP
#define NAZARA_GRAPHICS_SPOTLIGHT_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/Light.hpp>
#include <Nazara/Math/Angle.hpp>
#include <memory>
namespace Nz
{
class NAZARA_GRAPHICS_API SpotLight : public Light
{
public:
SpotLight();
SpotLight(const SpotLight&) = delete;
SpotLight(SpotLight&&) noexcept = default;
~SpotLight() = default;
float ComputeContributionScore(const BoundingVolumef& boundingVolume) const override;
void FillLightData(void* data) const override;
inline float GetAmbientFactor() const;
inline float GetDiffuseFactor() const;
inline Color GetColor() const;
inline const Vector3f& GetDirection() const;
inline RadianAnglef GetInnerAngle() const;
inline RadianAnglef GetOuterAngle() const;
inline const Vector3f& GetPosition() const;
inline const Quaternionf& GetRotation() const;
inline float GetRadius() const;
inline void UpdateAmbientFactor(float factor);
inline void UpdateColor(Color color);
inline void UpdateDiffuseFactor(float factor);
inline void UpdateDirection(const Vector3f& direction);
inline void UpdateInnerAngle(RadianAnglef innerAngle);
inline void UpdateOuterAngle(RadianAnglef outerAngle);
inline void UpdatePosition(const Vector3f& position);
inline void UpdateRadius(float radius);
inline void UpdateRotation(const Quaternionf& rotation);
void UpdateTransform(const Vector3f& position, const Quaternionf& rotation, const Vector3f& scale) override;
SpotLight& operator=(const SpotLight&) = delete;
SpotLight& operator=(SpotLight&&) noexcept = default;
private:
inline void UpdateBoundingVolume();
Color m_color;
Quaternionf m_rotation;
RadianAnglef m_innerAngle;
RadianAnglef m_outerAngle;
Vector3f m_direction;
Vector3f m_position;
float m_ambientFactor;
float m_diffuseFactor;
float m_invRadius;
float m_radius;
float m_innerAngleCos;
float m_outerAngleCos;
float m_outerAngleTan;
};
}
#include <Nazara/Graphics/SpotLight.inl>
#endif // NAZARA_GRAPHICS_SPOTLIGHT_HPP