60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Shader module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SHADER_AST_MODULE_HPP
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#define NAZARA_SHADER_AST_MODULE_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/Uuid.hpp>
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#include <Nazara/Shader/Config.hpp>
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#include <Nazara/Shader/Ast/Nodes.hpp>
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#include <memory>
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namespace Nz::ShaderAst
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{
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class Module;
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using ModulePtr = std::shared_ptr<Module>;
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class Module
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{
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public:
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struct ImportedModule;
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struct Metadata;
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inline Module(UInt32 shaderLangVersion, std::string moduleName = std::string(), const Uuid& moduleId = Uuid::Generate());
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inline Module(std::shared_ptr<const Metadata> metadata, std::vector<ImportedModule> importedModules = {});
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inline Module(std::shared_ptr<const Metadata> metadata, MultiStatementPtr rootNode, std::vector<ImportedModule> importedModules = {});
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Module(const Module&) = delete;
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Module(Module&&) noexcept = default;
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~Module() = default;
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Module& operator=(const Module&) = delete;
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Module& operator=(Module&&) noexcept = default;
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struct ImportedModule
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{
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std::string identifier;
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ModulePtr module;
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};
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struct Metadata
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{
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std::string moduleName;
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UInt32 shaderLangVersion;
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Uuid moduleId;
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};
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std::shared_ptr<const Metadata> metadata;
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std::vector<ImportedModule> importedModules;
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MultiStatementPtr rootNode;
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};
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}
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#include <Nazara/Shader/Ast/Module.inl>
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#endif // NAZARA_SHADER_AST_MODULE_HPP
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