NazaraEngine/examples/VulkanTest/main.cpp

418 lines
15 KiB
C++

#include <Nazara/Utility.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/RenderBuffer.hpp>
#include <Nazara/Renderer/RenderWindow.hpp>
#include <Nazara/VulkanRenderer.hpp>
#include <array>
#include <iostream>
VKAPI_ATTR VkBool32 VKAPI_CALL MyDebugReportCallback(
VkDebugReportFlagsEXT flags,
VkDebugReportObjectTypeEXT objectType,
uint64_t object,
size_t location,
int32_t messageCode,
const char* pLayerPrefix,
const char* pMessage,
void* pUserData)
{
std::cerr << pMessage << std::endl;
return VK_FALSE;
}
int main()
{
Nz::ParameterList params;
params.SetParameter("VkInstanceInfo_EnabledExtensionCount", 1LL);
params.SetParameter("VkInstanceInfo_EnabledExtension0", "VK_EXT_debug_report");
params.SetParameter("VkDeviceInfo_EnabledLayerCount", 1LL);
params.SetParameter("VkDeviceInfo_EnabledLayer0", "VK_LAYER_LUNARG_standard_validation");
params.SetParameter("VkInstanceInfo_EnabledLayerCount", 1LL);
params.SetParameter("VkInstanceInfo_EnabledLayer0", "VK_LAYER_LUNARG_standard_validation");
Nz::Renderer::SetParameters(params);
Nz::Initializer<Nz::Renderer> loader;
if (!loader)
{
std::cout << "Failed to initialize Vulkan" << std::endl;;
return __LINE__;
}
Nz::VulkanRenderer* rendererImpl = static_cast<Nz::VulkanRenderer*>(Nz::Renderer::GetRendererImpl());
Nz::Vk::Instance& instance = Nz::Vulkan::GetInstance();
VkDebugReportCallbackCreateInfoEXT callbackCreateInfo = {};
callbackCreateInfo.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT;
callbackCreateInfo.flags = VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT | VK_DEBUG_REPORT_DEBUG_BIT_EXT ;
callbackCreateInfo.pfnCallback = &MyDebugReportCallback;
/* Register the callback */
VkDebugReportCallbackEXT callback;
instance.vkCreateDebugReportCallbackEXT(instance, &callbackCreateInfo, nullptr, &callback);
std::vector<VkLayerProperties> layerProperties;
if (!Nz::Vk::Loader::EnumerateInstanceLayerProperties(&layerProperties))
{
NazaraError("Failed to enumerate instance layer properties");
return __LINE__;
}
for (const VkLayerProperties& properties : layerProperties)
{
std::cout << properties.layerName << ": \t" << properties.description << std::endl;
}
Nz::RenderWindow window;
Nz::MeshParams meshParams;
meshParams.matrix = Nz::Matrix4f::Rotate(Nz::EulerAnglesf(0.f, 90.f, 180.f));
meshParams.vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout_XYZ_Normal);
Nz::String windowTitle = "Vulkan Test";
if (!window.Create(Nz::VideoMode(800, 600, 32), windowTitle))
{
std::cout << "Failed to create Window" << std::endl;
return __LINE__;
}
std::shared_ptr<Nz::RenderDevice> device = window.GetRenderDevice();
auto fragmentShader = device->InstantiateShaderStage(Nz::ShaderStageType::Fragment, Nz::ShaderLanguage::SpirV, "resources/shaders/triangle.frag.spv");
if (!fragmentShader)
{
std::cout << "Failed to instantiate fragment shader" << std::endl;
return __LINE__;
}
auto vertexShader = device->InstantiateShaderStage(Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::SpirV, "resources/shaders/triangle.vert.spv");
if (!vertexShader)
{
std::cout << "Failed to instantiate fragment shader" << std::endl;
return __LINE__;
}
Nz::MeshRef drfreak = Nz::Mesh::LoadFromFile("resources/drfreak.md2", meshParams);
if (!drfreak)
{
NazaraError("Failed to load model");
return __LINE__;
}
Nz::StaticMesh* drfreakMesh = static_cast<Nz::StaticMesh*>(drfreak->GetSubMesh(0));
const Nz::VertexBuffer* drfreakVB = drfreakMesh->GetVertexBuffer();
const Nz::IndexBuffer* drfreakIB = drfreakMesh->GetIndexBuffer();
// Index buffer
std::cout << "Index count: " << drfreakIB->GetIndexCount() << std::endl;
// Vertex buffer
std::cout << "Vertex count: " << drfreakVB->GetVertexCount() << std::endl;
struct
{
Nz::Matrix4f projectionMatrix;
Nz::Matrix4f modelMatrix;
Nz::Matrix4f viewMatrix;
}
ubo;
Nz::Vector2ui windowSize = window.GetSize();
ubo.projectionMatrix = Nz::Matrix4f::Perspective(70.f, float(windowSize.x) / windowSize.y, 0.1f, 1000.f);
ubo.viewMatrix = Nz::Matrix4f::Translate(Nz::Vector3f::Backward() * 1);
ubo.modelMatrix = Nz::Matrix4f::Translate(Nz::Vector3f::Forward() * 2 + Nz::Vector3f::Right());
Nz::UInt32 uniformSize = sizeof(ubo);
Nz::UniformBuffer uniformBuffer(uniformSize, Nz::DataStorage_Hardware, Nz::BufferUsage_Dynamic);
uniformBuffer.Fill(&ubo, 0, uniformSize);
Nz::RenderPipelineLayoutInfo pipelineLayoutInfo;
auto& bindingInfo = pipelineLayoutInfo.bindings.emplace_back();
bindingInfo.index = 0;
bindingInfo.shaderStageFlags = Nz::ShaderStageType::Vertex;
bindingInfo.type = Nz::ShaderBindingType::UniformBuffer;
std::shared_ptr<Nz::RenderPipelineLayout> renderPipelineLayout = device->InstantiateRenderPipelineLayout(pipelineLayoutInfo);
Nz::VulkanRenderPipelineLayout* vkPipelineLayout = static_cast<Nz::VulkanRenderPipelineLayout*>(renderPipelineLayout.get());
VkDescriptorSetLayout descriptorLayout = vkPipelineLayout->GetDescriptorSetLayout();
VkPipelineLayout pipelineLayout = vkPipelineLayout->GetPipelineLayout();
VkDescriptorPoolSize poolSize;
poolSize.descriptorCount = 1;
poolSize.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
Nz::VkRenderWindow& vulkanWindow = *static_cast<Nz::VkRenderWindow*>(window.GetImpl());
Nz::VulkanDevice& vulkanDevice = vulkanWindow.GetDevice();
Nz::Vk::DescriptorPool descriptorPool;
if (!descriptorPool.Create(vulkanDevice, 1, poolSize, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT))
{
NazaraError("Failed to create descriptor pool");
return __LINE__;
}
Nz::Vk::DescriptorSet descriptorSet = descriptorPool.AllocateDescriptorSet(descriptorLayout);
Nz::RenderBuffer* renderBufferUB = static_cast<Nz::RenderBuffer*>(uniformBuffer.GetBuffer()->GetImpl());
if (!renderBufferUB->Synchronize(&vulkanDevice))
{
NazaraError("Failed to create uniform buffer");
return __LINE__;
}
Nz::VulkanBuffer* uniformBufferImpl = static_cast<Nz::VulkanBuffer*>(renderBufferUB->GetHardwareBuffer(&vulkanDevice));
descriptorSet.WriteUniformDescriptor(0, uniformBufferImpl->GetBufferHandle(), 0, uniformSize);
Nz::RenderPipelineInfo pipelineInfo;
pipelineInfo.pipelineLayout = renderPipelineLayout;
pipelineInfo.depthBuffer = true;
pipelineInfo.shaderStages.emplace_back(fragmentShader);
pipelineInfo.shaderStages.emplace_back(vertexShader);
auto& vertexBuffer = pipelineInfo.vertexBuffers.emplace_back();
vertexBuffer.binding = 0;
vertexBuffer.declaration = drfreakVB->GetVertexDeclaration();
std::unique_ptr<Nz::RenderPipeline> pipeline = device->InstantiateRenderPipeline(pipelineInfo);
Nz::VulkanRenderPipeline::CreateInfo pipelineCreateInfo = Nz::VulkanRenderPipeline::BuildCreateInfo(pipelineInfo);
pipelineCreateInfo.pipelineInfo.renderPass = vulkanWindow.GetRenderPass();
Nz::Vk::CommandPool cmdPool;
if (!cmdPool.Create(vulkanDevice, 0, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT))
{
NazaraError("Failed to create rendering cmd pool");
return __LINE__;
}
std::array<VkClearValue, 2> clearValues;
clearValues[0].color = {1.0f, 0.8f, 0.4f, 0.0f};
clearValues[1].depthStencil = {1.f, 0};
Nz::Vk::Queue graphicsQueue(vulkanDevice, vulkanDevice.GetEnabledQueues()[0].queues[0].queue);
Nz::UInt32 imageCount = vulkanWindow.GetFramebufferCount();
std::vector<Nz::Vk::CommandBuffer> renderCmds = cmdPool.AllocateCommandBuffers(imageCount, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
Nz::RenderBuffer* renderBufferIB = static_cast<Nz::RenderBuffer*>(drfreakIB->GetBuffer()->GetImpl());
Nz::RenderBuffer* renderBufferVB = static_cast<Nz::RenderBuffer*>(drfreakVB->GetBuffer()->GetImpl());
if (!renderBufferIB->Synchronize(&vulkanDevice))
{
NazaraError("Failed to synchronize render buffer");
return __LINE__;
}
if (!renderBufferVB->Synchronize(&vulkanDevice))
{
NazaraError("Failed to synchronize render buffer");
return __LINE__;
}
Nz::VulkanBuffer* indexBufferImpl = static_cast<Nz::VulkanBuffer*>(renderBufferIB->GetHardwareBuffer(&vulkanDevice));
Nz::VulkanBuffer* vertexBufferImpl = static_cast<Nz::VulkanBuffer*>(renderBufferVB->GetHardwareBuffer(&vulkanDevice));
Nz::VulkanRenderPipeline* vkPipeline = static_cast<Nz::VulkanRenderPipeline*>(pipeline.get());
for (Nz::UInt32 i = 0; i < imageCount; ++i)
{
Nz::Vk::CommandBuffer& renderCmd = renderCmds[i];
VkRect2D renderArea = {
{ // VkOffset2D offset
0, // int32_t x
0 // int32_t y
},
{ // VkExtent2D extent
windowSize.x, // int32_t width
windowSize.y, // int32_t height
}
};
VkRenderPassBeginInfo render_pass_begin_info = {
VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, // VkStructureType sType
nullptr, // const void *pNext
vulkanWindow.GetRenderPass(), // VkRenderPass renderPass
vulkanWindow.GetFrameBuffer(i), // VkFramebuffer framebuffer
renderArea,
2U, // uint32_t clearValueCount
clearValues.data() // const VkClearValue *pClearValues
};
renderCmd.Begin();
renderCmd.BeginRenderPass(render_pass_begin_info);
renderCmd.BindIndexBuffer(indexBufferImpl->GetBufferHandle(), 0, VK_INDEX_TYPE_UINT16);
renderCmd.BindVertexBuffer(0, vertexBufferImpl->GetBufferHandle(), 0);
renderCmd.BindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, descriptorSet);
renderCmd.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, vkPipeline->Get(vulkanWindow.GetRenderPass()));
renderCmd.SetScissor(Nz::Recti{0, 0, int(windowSize.x), int(windowSize.y)});
renderCmd.SetViewport({0.f, 0.f, float(windowSize.x), float(windowSize.y)}, 0.f, 1.f);
renderCmd.DrawIndexed(drfreakIB->GetIndexCount());
renderCmd.EndRenderPass();
if (!renderCmd.End())
{
NazaraError("Failed to specify render cmd");
return __LINE__;
}
}
Nz::Vector3f viewerPos = Nz::Vector3f::Zero();
Nz::EulerAnglesf camAngles(0.f, 0.f, 0.f);
Nz::Quaternionf camQuat(camAngles);
window.EnableEventPolling(true);
struct ImageSync
{
Nz::Vk::Fence inflightFence;
Nz::Vk::Semaphore imageAvailableSemaphore;
Nz::Vk::Semaphore renderFinishedSemaphore;
};
const std::size_t MaxConcurrentImage = imageCount;
std::vector<ImageSync> frameSync(MaxConcurrentImage);
for (ImageSync& syncData : frameSync)
{
syncData.imageAvailableSemaphore.Create(vulkanDevice);
syncData.renderFinishedSemaphore.Create(vulkanDevice);
syncData.inflightFence.Create(vulkanDevice, VK_FENCE_CREATE_SIGNALED_BIT);
}
std::vector<Nz::Vk::Fence*> inflightFences(imageCount, nullptr);
std::size_t currentFrame = 0;
Nz::Clock updateClock;
Nz::Clock secondClock;
unsigned int fps = 0;
while (window.IsOpen())
{
bool updateUniforms = false;
Nz::WindowEvent event;
while (window.PollEvent(&event))
{
switch (event.type)
{
case Nz::WindowEventType_Quit:
window.Close();
break;
case Nz::WindowEventType_MouseMoved: // La souris a bougé
{
// Gestion de la caméra free-fly (Rotation)
float sensitivity = 0.3f; // Sensibilité de la souris
// On modifie l'angle de la caméra grâce au déplacement relatif sur X de la souris
camAngles.yaw = Nz::NormalizeAngle(camAngles.yaw - event.mouseMove.deltaX*sensitivity);
// Idem, mais pour éviter les problèmes de calcul de la matrice de vue, on restreint les angles
camAngles.pitch = Nz::Clamp(camAngles.pitch + event.mouseMove.deltaY*sensitivity, -89.f, 89.f);
camQuat = camAngles;
// Pour éviter que le curseur ne sorte de l'écran, nous le renvoyons au centre de la fenêtre
// Cette fonction est codée de sorte à ne pas provoquer d'évènement MouseMoved
Nz::Mouse::SetPosition(windowSize.x / 2, windowSize.y / 2, window);
updateUniforms = true;
break;
}
}
}
if (updateClock.GetMilliseconds() > 1000 / 60)
{
float elapsedTime = updateClock.GetSeconds();
updateClock.Restart();
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Up))
{
viewerPos += camQuat * Nz::Vector3f::Forward() * elapsedTime;
updateUniforms = true;
}
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Down))
{
viewerPos += camQuat * Nz::Vector3f::Backward() * elapsedTime;
updateUniforms = true;
}
}
if (updateUniforms)
{
ubo.viewMatrix = Nz::Matrix4f::ViewMatrix(viewerPos, camAngles);
uniformBuffer.Fill(&ubo, 0, uniformSize);
if (!renderBufferUB->Synchronize(&vulkanDevice))
{
NazaraError("Failed to synchronize render buffer");
return __LINE__;
}
}
ImageSync& syncPrimitives = frameSync[currentFrame];
syncPrimitives.inflightFence.Wait();
Nz::UInt32 imageIndex;
if (!vulkanWindow.Acquire(&imageIndex, syncPrimitives.imageAvailableSemaphore))
{
std::cout << "Failed to acquire next image" << std::endl;
return EXIT_FAILURE;
}
if (inflightFences[imageIndex])
inflightFences[imageIndex]->Wait();
inflightFences[imageIndex] = &syncPrimitives.inflightFence;
inflightFences[imageIndex]->Reset();
if (!graphicsQueue.Submit(renderCmds[imageIndex], syncPrimitives.imageAvailableSemaphore, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, syncPrimitives.renderFinishedSemaphore, syncPrimitives.inflightFence))
return false;
vulkanWindow.Present(imageIndex, syncPrimitives.renderFinishedSemaphore);
// On incrémente le compteur de FPS improvisé
fps++;
if (secondClock.GetMilliseconds() >= 1000) // Toutes les secondes
{
// Et on insère ces données dans le titre de la fenêtre
window.SetTitle(windowTitle + " - " + Nz::String::Number(fps) + " FPS");
/*
Note: En C++11 il est possible d'insérer de l'Unicode de façon standard, quel que soit l'encodage du fichier,
via quelque chose de similaire à u8"Cha\u00CEne de caract\u00E8res".
Cependant, si le code source est encodé en UTF-8 (Comme c'est le cas dans ce fichier),
cela fonctionnera aussi comme ceci : "Chaîne de caractères".
*/
// Et on réinitialise le compteur de FPS
fps = 0;
// Et on relance l'horloge pour refaire ça dans une seconde
secondClock.Restart();
}
currentFrame = (currentFrame + 1) % imageCount;
}
instance.vkDestroyDebugReportCallbackEXT(instance, callback, nullptr);
return EXIT_SUCCESS;
}