NazaraEngine/src/Nazara/Renderer/OpenGL.cpp

532 lines
23 KiB
C++

#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Renderer/Context.hpp>
#include <set>
#include <sstream>
#include <stdexcept>
#include <Nazara/Renderer/Debug.hpp>
namespace
{
#ifdef NAZARA_PLATFORM_WINDOWS
HMODULE openGLlibrary;
#endif
NzOpenGLFunc LoadEntry(const char* name, bool launchException = true)
{
#if defined(NAZARA_PLATFORM_WINDOWS)
NzOpenGLFunc entry = reinterpret_cast<NzOpenGLFunc>(wglGetProcAddress(name));
if (!entry) // wglGetProcAddress ne fonctionne pas sur les fonctions OpenGL <= 1.1
entry = reinterpret_cast<NzOpenGLFunc>(GetProcAddress(openGLlibrary, name));
#elif defined(NAZARA_PLATFORM_LINUX)
NzOpenGLFunc entry = reinterpret_cast<NzOpenGLFunc>(glXGetProcAddress(name));
#else
#error OS not handled
#endif
if (!entry && launchException)
{
std::ostringstream oss;
oss << "failed to load \"" << name << '"';
throw std::runtime_error(oss.str());
}
return entry;
}
bool LoadLibrary()
{
#ifdef NAZARA_PLATFORM_WINDOWS
openGLlibrary = ::LoadLibraryA("opengl32.dll");
return openGLlibrary != nullptr;
#else
return true;
#endif
}
void UnloadLibrary()
{
#ifdef NAZARA_PLATFORM_WINDOWS
FreeLibrary(openGLlibrary);
#endif
}
std::set<NzString> openGLextensionSet;
bool openGLextensions[NzOpenGL::Count] = {false};
unsigned int openGLversion = 0;
bool LoadExtensionsString(const NzString& extensionString)
{
if (extensionString.IsEmpty())
{
NazaraError("Unable to get extension string");
return false;
}
// On peut sûrement faire plus rapide mais comme ça ne se fait qu'une fois et que NzString implémente le COW...
std::vector<NzString> ext;
extensionString.Split(ext);
for (std::vector<NzString>::iterator it = ext.begin(); it != ext.end(); ++it)
openGLextensionSet.insert(*it);
return true;
}
bool LoadExtensions3()
{
GLint extensionCount = 0;
glGetIntegerv(GL_NUM_EXTENSIONS, &extensionCount);
if (extensionCount <= 0)
{
NazaraError("Unable to get extension count");
return false;
}
for (int i = 0; i < extensionCount; ++i)
{
NzString extension(reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, i)));
if (extension.IsEmpty())
{
NazaraWarning("Unable to get extension #" + NzString::Number(i));
continue;
}
openGLextensionSet.insert(extension);
}
return true;
}
}
unsigned int NzOpenGL::GetVersion()
{
return openGLversion;
}
bool NzOpenGL::Initialize()
{
if (!LoadLibrary())
{
NazaraError("Failed to load OpenGL library");
return false;
}
// Le chargement des fonctions OpenGL nécessite un contexte OpenGL
// Le contexte de chargement ne peut pas être partagé car le contexte de référence n'existe pas encore
NzContextParameters parameters;
parameters.majorVersion = 2;
parameters.minorVersion = 0;
parameters.shared = false;
NzContext loadContext;
if (!loadContext.Create(parameters))
{
NazaraError("Failed to create load context");
return false;
}
/****************************************Noyau****************************************/
try
{
glActiveTexture = reinterpret_cast<PFNGLACTIVETEXTUREPROC>(LoadEntry("glActiveTexture"));
glAttachShader = reinterpret_cast<PFNGLATTACHSHADERPROC>(LoadEntry("glAttachShader"));
glBeginQuery = reinterpret_cast<PFNGLBEGINQUERYPROC>(LoadEntry("glBeginQuery"));
glBindAttribLocation = reinterpret_cast<PFNGLBINDATTRIBLOCATIONPROC>(LoadEntry("glBindAttribLocation"));
glBindBuffer = reinterpret_cast<PFNGLBINDBUFFERPROC>(LoadEntry("glBindBuffer"));
glBindTexture = reinterpret_cast<PFNGLBINDTEXTUREPROC>(LoadEntry("glBindTexture"));
glBlendFunc = reinterpret_cast<PFNGLBLENDFUNCPROC>(LoadEntry("glBlendFunc"));
glBufferData = reinterpret_cast<PFNGLBUFFERDATAPROC>(LoadEntry("glBufferData"));
glBufferSubData = reinterpret_cast<PFNGLBUFFERSUBDATAPROC>(LoadEntry("glBufferSubData"));
glClear = reinterpret_cast<PFNGLCLEARPROC>(LoadEntry("glClear"));
glClearColor = reinterpret_cast<PFNGLCLEARCOLORPROC>(LoadEntry("glClearColor"));
glClearDepth = reinterpret_cast<PFNGLCLEARDEPTHPROC>(LoadEntry("glClearDepth"));
glClearStencil = reinterpret_cast<PFNGLCLEARSTENCILPROC>(LoadEntry("glClearStencil"));
glCreateProgram = reinterpret_cast<PFNGLCREATEPROGRAMPROC>(LoadEntry("glCreateProgram"));
glCreateShader = reinterpret_cast<PFNGLCREATESHADERPROC>(LoadEntry("glCreateShader"));
glColorMask = reinterpret_cast<PFNGLCOLORMASKPROC>(LoadEntry("glColorMask"));
glCullFace = reinterpret_cast<PFNGLCULLFACEPROC>(LoadEntry("glCullFace"));
glCompileShader = reinterpret_cast<PFNGLCOMPILESHADERPROC>(LoadEntry("glCompileShader"));
glDeleteBuffers = reinterpret_cast<PFNGLDELETEBUFFERSPROC>(LoadEntry("glDeleteBuffers"));
glDeleteQueries = reinterpret_cast<PFNGLDELETEQUERIESPROC>(LoadEntry("glDeleteQueries"));
glDeleteProgram = reinterpret_cast<PFNGLDELETEPROGRAMPROC>(LoadEntry("glDeleteProgram"));
glDeleteShader = reinterpret_cast<PFNGLDELETESHADERPROC>(LoadEntry("glDeleteShader"));
glDeleteTextures = reinterpret_cast<PFNGLDELETETEXTURESPROC>(LoadEntry("glDeleteTextures"));
glDepthFunc = reinterpret_cast<PFNGLDEPTHFUNCPROC>(LoadEntry("glDepthFunc"));
glDepthMask = reinterpret_cast<PFNGLDEPTHMASKPROC>(LoadEntry("glDepthMask"));
glDisable = reinterpret_cast<PFNGLDISABLEPROC>(LoadEntry("glDisable"));
glDisableVertexAttribArray = reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYPROC>(LoadEntry("glDisableVertexAttribArray"));
glDrawArrays = reinterpret_cast<PFNGLDRAWARRAYSPROC>(LoadEntry("glDrawArrays"));
glDrawBuffer = reinterpret_cast<PFNGLDRAWBUFFERPROC>(LoadEntry("glDrawBuffer"));
glDrawBuffers = reinterpret_cast<PFNGLDRAWBUFFERSPROC>(LoadEntry("glDrawBuffers"));
glDrawElements = reinterpret_cast<PFNGLDRAWELEMENTSPROC>(LoadEntry("glDrawElements"));
glFlush = reinterpret_cast<PFNGLFLUSHPROC>(LoadEntry("glFlush"));
glEnable = reinterpret_cast<PFNGLENABLEPROC>(LoadEntry("glEnable"));
glEnableVertexAttribArray = reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYPROC>(LoadEntry("glEnableVertexAttribArray"));
glEndQuery = reinterpret_cast<PFNGLENDQUERYPROC>(LoadEntry("glEndQuery"));
glGenBuffers = reinterpret_cast<PFNGLGENBUFFERSPROC>(LoadEntry("glGenBuffers"));
glGenQueries = reinterpret_cast<PFNGLGENQUERIESPROC>(LoadEntry("glGenQueries"));
glGenTextures = reinterpret_cast<PFNGLGENTEXTURESPROC>(LoadEntry("glGenTextures"));
glGetBufferParameteriv = reinterpret_cast<PFNGLGETBUFFERPARAMETERIVPROC>(LoadEntry("glGetBufferParameteriv"));
glGetError = reinterpret_cast<PFNGLGETERRORPROC>(LoadEntry("glGetError"));
glGetQueryiv = reinterpret_cast<PFNGLGETQUERYIVPROC>(LoadEntry("glGetQueryiv"));
glGetQueryObjectiv = reinterpret_cast<PFNGLGETQUERYOBJECTIVPROC>(LoadEntry("glGetQueryObjectiv"));
glGetQueryObjectuiv = reinterpret_cast<PFNGLGETQUERYOBJECTUIVPROC>(LoadEntry("glGetQueryObjectuiv"));
glGetIntegerv = reinterpret_cast<PFNGLGETINTEGERVPROC>(LoadEntry("glGetIntegerv"));
glGetProgramiv = reinterpret_cast<PFNGLGETPROGRAMIVPROC>(LoadEntry("glGetProgramiv"));
glGetProgramInfoLog = reinterpret_cast<PFNGLGETPROGRAMINFOLOGPROC>(LoadEntry("glGetProgramInfoLog"));
glGetShaderInfoLog = reinterpret_cast<PFNGLGETSHADERINFOLOGPROC>(LoadEntry("glGetShaderInfoLog"));
glGetShaderiv = reinterpret_cast<PFNGLGETSHADERIVPROC>(LoadEntry("glGetShaderiv"));
glGetShaderSource = reinterpret_cast<PFNGLGETSHADERSOURCEPROC>(LoadEntry("glGetShaderSource"));
glGetString = reinterpret_cast<PFNGLGETSTRINGPROC>(LoadEntry("glGetString"));
glGetTexImage = reinterpret_cast<PFNGLGETTEXIMAGEPROC>(LoadEntry("glGetTexImage"));
glGetTexParameterfv = reinterpret_cast<PFNGLGETTEXPARAMETERFVPROC>(LoadEntry("glGetTexParameterfv"));
glGetTexParameteriv = reinterpret_cast<PFNGLGETTEXPARAMETERIVPROC>(LoadEntry("glGetTexParameteriv"));
glGetUniformLocation = reinterpret_cast<PFNGLGETUNIFORMLOCATIONPROC>(LoadEntry("glGetUniformLocation"));
glLinkProgram = reinterpret_cast<PFNGLLINKPROGRAMPROC>(LoadEntry("glLinkProgram"));
glMapBuffer = reinterpret_cast<PFNGLMAPBUFFERPROC>(LoadEntry("glMapBuffer"));
glPolygonMode = reinterpret_cast<PFNGLPOLYGONMODEPROC>(LoadEntry("glPolygonMode"));
glScissor = reinterpret_cast<PFNGLSCISSORPROC>(LoadEntry("glScissor"));
glShaderSource = reinterpret_cast<PFNGLSHADERSOURCEPROC>(LoadEntry("glShaderSource"));
glStencilFunc = reinterpret_cast<PFNGLSTENCILFUNCPROC>(LoadEntry("glStencilFunc"));
glStencilOp = reinterpret_cast<PFNGLSTENCILOPPROC>(LoadEntry("glStencilOp"));
glTexImage2D = reinterpret_cast<PFNGLTEXIMAGE2DPROC>(LoadEntry("glTexImage2D"));
glTexParameterf = reinterpret_cast<PFNGLTEXPARAMETERFPROC>(LoadEntry("glTexParameterf"));
glTexParameteri = reinterpret_cast<PFNGLTEXPARAMETERIPROC>(LoadEntry("glTexParameteri"));
glTexSubImage2D = reinterpret_cast<PFNGLTEXSUBIMAGE2DPROC>(LoadEntry("glTexSubImage2D"));
glUniform1f = reinterpret_cast<PFNGLUNIFORM1FPROC>(LoadEntry("glUniform1f"));
glUniform1i = reinterpret_cast<PFNGLUNIFORM1IPROC>(LoadEntry("glUniform1i"));
glUniform2fv = reinterpret_cast<PFNGLUNIFORM2FVPROC>(LoadEntry("glUniform2fv"));
glUniform3fv = reinterpret_cast<PFNGLUNIFORM3FVPROC>(LoadEntry("glUniform3fv"));
glUniform4fv = reinterpret_cast<PFNGLUNIFORM4FVPROC>(LoadEntry("glUniform4fv"));
glUniformMatrix4fv = reinterpret_cast<PFNGLUNIFORMMATRIX4FVPROC>(LoadEntry("glUniformMatrix4fv"));
glUnmapBuffer = reinterpret_cast<PFNGLUNMAPBUFFERPROC>(LoadEntry("glUnmapBuffer"));
glUseProgram = reinterpret_cast<PFNGLUSEPROGRAMPROC>(LoadEntry("glUseProgram"));
glVertexAttrib4f = reinterpret_cast<PFNGLVERTEXATTRIB4FPROC>(LoadEntry("glVertexAttrib4f"));
glVertexAttribPointer = reinterpret_cast<PFNGLVERTEXATTRIBPOINTERPROC>(LoadEntry("glVertexAttribPointer"));
glViewport = reinterpret_cast<PFNGLVIEWPORTPROC>(LoadEntry("glViewport"));
}
catch (const std::exception& e)
{
NazaraError("Unable to load OpenGL: " + NzString(e.what()));
Uninitialize();
return false;
}
// Fonctions optionnelles
glGetStringi = reinterpret_cast<PFNGLGETSTRINGIPROC>(LoadEntry("glGetStringi", false));
glMapBufferRange = reinterpret_cast<PFNGLMAPBUFFERRANGEPROC>(LoadEntry("glMapBufferRange", false));
#if defined(NAZARA_PLATFORM_WINDOWS)
wglCreateContextAttribs = reinterpret_cast<PFNWGLCREATECONTEXTATTRIBSARBPROC>(LoadEntry("wglCreateContextAttribsARB", false));
wglChoosePixelFormat = reinterpret_cast<PFNWGLCHOOSEPIXELFORMATARBPROC>(LoadEntry("wglChoosePixelFormatARB", false));
if (!wglChoosePixelFormat)
wglChoosePixelFormat = reinterpret_cast<PFNWGLCHOOSEPIXELFORMATEXTPROC>(LoadEntry("wglChoosePixelFormatEXT", false));
wglGetExtensionsStringARB = reinterpret_cast<PFNWGLGETEXTENSIONSSTRINGARBPROC>(LoadEntry("wglGetExtensionsStringARB", false));
wglGetExtensionsStringEXT = reinterpret_cast<PFNWGLGETEXTENSIONSSTRINGEXTPROC>(LoadEntry("wglGetExtensionsStringEXT", false));
wglSwapInterval = reinterpret_cast<PFNWGLSWAPINTERVALEXTPROC>(LoadEntry("wglSwapIntervalEXT", false));
#elif defined(NAZARA_PLATFORM_LINUX)
glXCreateContextAttribs = reinterpret_cast<PFNGLXCREATECONTEXTATTRIBSARBPROC>(LoadEntry("glXCreateContextAttribsARB", false));
glXSwapInterval = reinterpret_cast<PFNGLXSWAPINTERVALSGIPROC>(LoadEntry("glXSwapIntervalSGI", false));
#endif
// Récupération de la version d'OpenGL
// Ce code se base sur le fait que la carte graphique renverra un contexte de compatibilité avec la plus haute version supportée
// Ce qui semble vrai au moins chez ATI/AMD et NVidia, mais si quelqu'un à une meilleure idée ...
const GLubyte* version = glGetString(GL_VERSION);
if (!version)
{
NazaraError("Unable to retrieve OpenGL version");
Uninitialize();
return false;
}
unsigned int major = version[0] - '0';
unsigned int minor = version[2] - '0';
if (major == 0 || major > 9)
{
NazaraError("Unable to retrieve OpenGL major version");
Uninitialize();
return false;
}
if (minor > 9)
{
NazaraWarning("Unable to retrieve OpenGL minor version (using 0)");
minor = 0;
}
openGLversion = major*100 + minor*10;
/****************************************Extensions****************************************/
if (!glGetStringi || !LoadExtensions3())
{
if (openGLversion >= 300) // Dans le cas contraire c'est normal
NazaraWarning("Failed to load OpenGL 3 extension system, switching to OpenGL 2 extension system...");
if (!LoadExtensionsString(reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))))
NazaraWarning("Failed to load extension system");
}
#ifdef NAZARA_PLATFORM_WINDOWS
{
bool loaded;
if (wglGetExtensionsStringARB)
loaded = LoadExtensionsString(reinterpret_cast<const char*>(wglGetExtensionsStringARB(wglGetCurrentDC())));
else if (wglGetExtensionsStringEXT)
loaded = LoadExtensionsString(reinterpret_cast<const char*>(wglGetExtensionsStringEXT()));
else
loaded = false;
if (!loaded)
NazaraWarning("Failed to load windows' extension string");
}
#endif
// AnisotropicFilter
openGLextensions[NzOpenGL::AnisotropicFilter] = IsSupported("GL_EXT_texture_filter_anisotropic");
// FP64
if (openGLversion >= 400 || IsSupported("GL_ARB_gpu_shader_fp64"))
{
try
{
glUniform1d = reinterpret_cast<PFNGLUNIFORM1DPROC>(LoadEntry("glUniform1d"));
glUniform2dv = reinterpret_cast<PFNGLUNIFORM2DVPROC>(LoadEntry("glUniform2dv"));
glUniform3dv = reinterpret_cast<PFNGLUNIFORM3DVPROC>(LoadEntry("glUniform3dv"));
glUniform4dv = reinterpret_cast<PFNGLUNIFORM4DVPROC>(LoadEntry("glUniform4dv"));
openGLextensions[NzOpenGL::FP64] = true;
}
catch (const std::exception& e)
{
NazaraError("Failed to load ARB_gpu_shader_fp64: " + NzString(e.what()));
}
}
// Framebuffer_Object
try
{
glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFERPROC>(LoadEntry("glBindFramebuffer"));
glBindRenderbuffer = reinterpret_cast<PFNGLBINDRENDERBUFFERPROC>(LoadEntry("glBindRenderbuffer"));
glCheckFramebufferStatus = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSPROC>(LoadEntry("glCheckFramebufferStatus"));
glDeleteFramebuffers = reinterpret_cast<PFNGLDELETEFRAMEBUFFERSPROC>(LoadEntry("glDeleteFramebuffers"));
glDeleteRenderbuffers = reinterpret_cast<PFNGLDELETERENDERBUFFERSPROC>(LoadEntry("glDeleteRenderbuffers"));
glFramebufferRenderbuffer = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERPROC>(LoadEntry("glFramebufferRenderbuffer"));
glFramebufferTexture2D = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DPROC>(LoadEntry("glFramebufferTexture2D"));
glGenerateMipmap = reinterpret_cast<PFNGLGENERATEMIPMAPPROC>(LoadEntry("glGenerateMipmap"));
glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSPROC>(LoadEntry("glGenFramebuffers"));
glGenRenderbuffers = reinterpret_cast<PFNGLGENRENDERBUFFERSPROC>(LoadEntry("glGenRenderbuffers"));
glRenderbufferStorage = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEPROC>(LoadEntry("glRenderbufferStorage"));
openGLextensions[NzOpenGL::Framebuffer_Object] = true;
}
catch (const std::exception& e)
{
if (openGLversion >= 300)
NazaraWarning("Failed to load core FBOs (" + NzString(e.what()) + ")");
if (IsSupported("GL_EXT_framebuffer_object"))
{
try
{
glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFEREXTPROC>(LoadEntry("glBindFramebufferEXT"));
glBindRenderbuffer = reinterpret_cast<PFNGLBINDRENDERBUFFEREXTPROC>(LoadEntry("glBindRenderbufferEXT"));
glCheckFramebufferStatus = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC>(LoadEntry("glCheckFramebufferStatusEXT"));
glDeleteFramebuffers = reinterpret_cast<PFNGLDELETEFRAMEBUFFERSEXTPROC>(LoadEntry("glDeleteFramebuffersEXT"));
glDeleteRenderbuffers = reinterpret_cast<PFNGLDELETERENDERBUFFERSEXTPROC>(LoadEntry("glDeleteRenderbuffersEXT"));
glFramebufferRenderbuffer = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC>(LoadEntry("glFramebufferRenderbufferEXT"));
glFramebufferTexture2D = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DEXTPROC>(LoadEntry("glFramebufferTexture2DEXT"));
glGenerateMipmap = reinterpret_cast<PFNGLGENERATEMIPMAPEXTPROC>(LoadEntry("glGenerateMipmapEXT"));
glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSEXTPROC>(LoadEntry("glGenFramebuffersEXT"));
glGenRenderbuffers = reinterpret_cast<PFNGLGENRENDERBUFFERSEXTPROC>(LoadEntry("glGenRenderbuffersEXT"));
glRenderbufferStorage = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEEXTPROC>(LoadEntry("glRenderbufferStorageEXT"));
openGLextensions[NzOpenGL::Framebuffer_Object] = true;
}
catch (const std::exception& e)
{
NazaraError("Failed to load EXT_framebuffer_object: " + NzString(e.what()));
}
}
}
// Texture3D
if (IsSupported("GL_EXT_texture3D"))
{
try
{
glTexImage3D = reinterpret_cast<PFNGLTEXIMAGE3DEXTPROC>(LoadEntry("glTexImage3DEXT"));
glTexSubImage3D = reinterpret_cast<PFNGLTEXSUBIMAGE3DEXTPROC>(LoadEntry("glTexSubImage3DEXT"));
openGLextensions[NzOpenGL::Texture3D] = true;
}
catch (const std::exception& e)
{
NazaraError("Failed to load EXT_texture3D: " + NzString(e.what()));
}
}
/****************************************Contextes****************************************/
/*
NzContextParameters::defaultMajorVersion = openGLversion/100;
NzContextParameters::defaultMinorVersion = (openGLversion%100)/10;
*/
NzContextParameters::defaultMajorVersion = std::min(openGLversion/100, 2U);
NzContextParameters::defaultMinorVersion = std::min((openGLversion%100)/10, 1U);
if (!NzContext::InitializeReference())
{
NazaraError("Failed to initialize reference context");
Uninitialize();
return false;
}
NzContextParameters::defaultShareContext = NzContext::GetReference();
return true;
}
bool NzOpenGL::IsSupported(Extension extension)
{
return openGLextensions[extension];
}
bool NzOpenGL::IsSupported(const NzString& string)
{
return openGLextensionSet.find(string) != openGLextensionSet.end();
}
void NzOpenGL::Uninitialize()
{
NzContext::UninitializeReference();
for (bool& ext : openGLextensions)
ext = false;
openGLextensionSet.clear();
openGLversion = 0;
UnloadLibrary();
}
PFNGLACTIVETEXTUREPROC glActiveTexture = nullptr;
PFNGLATTACHSHADERPROC glAttachShader = nullptr;
PFNGLBEGINQUERYPROC glBeginQuery = nullptr;
PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation = nullptr;
PFNGLBINDBUFFERPROC glBindBuffer = nullptr;
PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = nullptr;
PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = nullptr;
PFNGLBINDTEXTUREPROC glBindTexture = nullptr;
PFNGLBLENDFUNCPROC glBlendFunc = nullptr;
PFNGLBUFFERDATAPROC glBufferData = nullptr;
PFNGLBUFFERSUBDATAPROC glBufferSubData = nullptr;
PFNGLCLEARPROC glClear = nullptr;
PFNGLCLEARCOLORPROC glClearColor = nullptr;
PFNGLCLEARDEPTHPROC glClearDepth = nullptr;
PFNGLCLEARSTENCILPROC glClearStencil = nullptr;
PFNGLCREATEPROGRAMPROC glCreateProgram = nullptr;
PFNGLCREATESHADERPROC glCreateShader = nullptr;
PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = nullptr;
PFNGLCOLORMASKPROC glColorMask = nullptr;
PFNGLCULLFACEPROC glCullFace = nullptr;
PFNGLCOMPILESHADERPROC glCompileShader = nullptr;
PFNGLDELETEBUFFERSPROC glDeleteBuffers = nullptr;
PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = nullptr;
PFNGLDELETEPROGRAMPROC glDeleteProgram = nullptr;
PFNGLDELETEQUERIESPROC glDeleteQueries = nullptr;
PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers = nullptr;
PFNGLDELETESHADERPROC glDeleteShader = nullptr;
PFNGLDELETETEXTURESPROC glDeleteTextures = nullptr;
PFNGLDEPTHFUNCPROC glDepthFunc = nullptr;
PFNGLDEPTHMASKPROC glDepthMask = nullptr;
PFNGLDISABLEPROC glDisable = nullptr;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray = nullptr;
PFNGLDRAWARRAYSPROC glDrawArrays = nullptr;
PFNGLDRAWBUFFERPROC glDrawBuffer = nullptr;
PFNGLDRAWBUFFERSPROC glDrawBuffers = nullptr;
PFNGLDRAWELEMENTSPROC glDrawElements = nullptr;
PFNGLENDQUERYPROC glEndQuery = nullptr;
PFNGLFLUSHPROC glFlush = nullptr;
PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = nullptr;
PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = nullptr;
PFNGLENABLEPROC glEnable = nullptr;
PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray = nullptr;
PFNGLGENERATEMIPMAPPROC glGenerateMipmap = nullptr;
PFNGLGENBUFFERSPROC glGenBuffers = nullptr;
PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = nullptr;
PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers = nullptr;
PFNGLGENQUERIESPROC glGenQueries = nullptr;
PFNGLGENTEXTURESPROC glGenTextures = nullptr;
PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv = nullptr;
PFNGLGETERRORPROC glGetError = nullptr;
PFNGLGETINTEGERVPROC glGetIntegerv = nullptr;
PFNGLGETPROGRAMIVPROC glGetProgramiv = nullptr;
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog = nullptr;
PFNGLGETQUERYIVPROC glGetQueryiv = nullptr;
PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv = nullptr;
PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv = nullptr;
PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog = nullptr;
PFNGLGETSHADERIVPROC glGetShaderiv = nullptr;
PFNGLGETSHADERSOURCEPROC glGetShaderSource = nullptr;
PFNGLGETSTRINGPROC glGetString = nullptr;
PFNGLGETSTRINGIPROC glGetStringi = nullptr;
PFNGLGETTEXIMAGEPROC glGetTexImage = nullptr;
PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv = nullptr;
PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv = nullptr;
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation = nullptr;
PFNGLLINKPROGRAMPROC glLinkProgram = nullptr;
PFNGLMAPBUFFERPROC glMapBuffer = nullptr;
PFNGLMAPBUFFERRANGEPROC glMapBufferRange = nullptr;
PFNGLPOLYGONMODEPROC glPolygonMode = nullptr;
PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = nullptr;
PFNGLSCISSORPROC glScissor = nullptr;
PFNGLSHADERSOURCEPROC glShaderSource = nullptr;
PFNGLSTENCILFUNCPROC glStencilFunc = nullptr;
PFNGLSTENCILOPPROC glStencilOp = nullptr;
PFNGLTEXIMAGE2DPROC glTexImage2D = nullptr;
PFNGLTEXIMAGE3DEXTPROC glTexImage3D = nullptr;
PFNGLTEXPARAMETERFPROC glTexParameterf = nullptr;
PFNGLTEXPARAMETERIPROC glTexParameteri = nullptr;
PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D = nullptr;
PFNGLTEXSUBIMAGE3DEXTPROC glTexSubImage3D = nullptr;
PFNGLUNIFORM1DPROC glUniform1d = nullptr;
PFNGLUNIFORM1FPROC glUniform1f = nullptr;
PFNGLUNIFORM1IPROC glUniform1i = nullptr;
PFNGLUNIFORM2DVPROC glUniform2dv = nullptr;
PFNGLUNIFORM2FVPROC glUniform2fv = nullptr;
PFNGLUNIFORM3DVPROC glUniform3dv = nullptr;
PFNGLUNIFORM3FVPROC glUniform3fv = nullptr;
PFNGLUNIFORM4DVPROC glUniform4dv = nullptr;
PFNGLUNIFORM4FVPROC glUniform4fv = nullptr;
PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv = nullptr;
PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv = nullptr;
PFNGLUNMAPBUFFERPROC glUnmapBuffer = nullptr;
PFNGLUSEPROGRAMPROC glUseProgram = nullptr;
PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f = nullptr;
PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer = nullptr;
PFNGLVIEWPORTPROC glViewport = nullptr;
#if defined(NAZARA_PLATFORM_WINDOWS)
PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormat = nullptr;
PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribs = nullptr;
PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = nullptr;
PFNWGLGETEXTENSIONSSTRINGEXTPROC wglGetExtensionsStringEXT = nullptr;
PFNWGLSWAPINTERVALEXTPROC wglSwapInterval = nullptr;
#elif defined(NAZARA_PLATFORM_LINUX)
PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribs = nullptr;
PFNGLXSWAPINTERVALSGIPROC glXSwapInterval = nullptr;
#endif