532 lines
23 KiB
C++
532 lines
23 KiB
C++
#include <Nazara/Renderer/OpenGL.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Renderer/Context.hpp>
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#include <set>
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#include <sstream>
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#include <stdexcept>
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#include <Nazara/Renderer/Debug.hpp>
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namespace
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{
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#ifdef NAZARA_PLATFORM_WINDOWS
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HMODULE openGLlibrary;
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#endif
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NzOpenGLFunc LoadEntry(const char* name, bool launchException = true)
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{
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#if defined(NAZARA_PLATFORM_WINDOWS)
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NzOpenGLFunc entry = reinterpret_cast<NzOpenGLFunc>(wglGetProcAddress(name));
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if (!entry) // wglGetProcAddress ne fonctionne pas sur les fonctions OpenGL <= 1.1
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entry = reinterpret_cast<NzOpenGLFunc>(GetProcAddress(openGLlibrary, name));
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#elif defined(NAZARA_PLATFORM_LINUX)
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NzOpenGLFunc entry = reinterpret_cast<NzOpenGLFunc>(glXGetProcAddress(name));
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#else
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#error OS not handled
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#endif
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if (!entry && launchException)
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{
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std::ostringstream oss;
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oss << "failed to load \"" << name << '"';
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throw std::runtime_error(oss.str());
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}
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return entry;
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}
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bool LoadLibrary()
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{
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#ifdef NAZARA_PLATFORM_WINDOWS
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openGLlibrary = ::LoadLibraryA("opengl32.dll");
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return openGLlibrary != nullptr;
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#else
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return true;
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#endif
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}
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void UnloadLibrary()
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{
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#ifdef NAZARA_PLATFORM_WINDOWS
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FreeLibrary(openGLlibrary);
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#endif
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}
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std::set<NzString> openGLextensionSet;
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bool openGLextensions[NzOpenGL::Count] = {false};
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unsigned int openGLversion = 0;
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bool LoadExtensionsString(const NzString& extensionString)
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{
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if (extensionString.IsEmpty())
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{
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NazaraError("Unable to get extension string");
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return false;
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}
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// On peut sûrement faire plus rapide mais comme ça ne se fait qu'une fois et que NzString implémente le COW...
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std::vector<NzString> ext;
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extensionString.Split(ext);
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for (std::vector<NzString>::iterator it = ext.begin(); it != ext.end(); ++it)
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openGLextensionSet.insert(*it);
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return true;
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}
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bool LoadExtensions3()
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{
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GLint extensionCount = 0;
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glGetIntegerv(GL_NUM_EXTENSIONS, &extensionCount);
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if (extensionCount <= 0)
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{
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NazaraError("Unable to get extension count");
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return false;
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}
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for (int i = 0; i < extensionCount; ++i)
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{
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NzString extension(reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, i)));
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if (extension.IsEmpty())
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{
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NazaraWarning("Unable to get extension #" + NzString::Number(i));
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continue;
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}
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openGLextensionSet.insert(extension);
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}
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return true;
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}
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}
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unsigned int NzOpenGL::GetVersion()
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{
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return openGLversion;
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}
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bool NzOpenGL::Initialize()
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{
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if (!LoadLibrary())
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{
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NazaraError("Failed to load OpenGL library");
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return false;
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}
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// Le chargement des fonctions OpenGL nécessite un contexte OpenGL
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// Le contexte de chargement ne peut pas être partagé car le contexte de référence n'existe pas encore
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NzContextParameters parameters;
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parameters.majorVersion = 2;
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parameters.minorVersion = 0;
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parameters.shared = false;
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NzContext loadContext;
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if (!loadContext.Create(parameters))
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{
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NazaraError("Failed to create load context");
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return false;
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}
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/****************************************Noyau****************************************/
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try
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{
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glActiveTexture = reinterpret_cast<PFNGLACTIVETEXTUREPROC>(LoadEntry("glActiveTexture"));
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glAttachShader = reinterpret_cast<PFNGLATTACHSHADERPROC>(LoadEntry("glAttachShader"));
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glBeginQuery = reinterpret_cast<PFNGLBEGINQUERYPROC>(LoadEntry("glBeginQuery"));
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glBindAttribLocation = reinterpret_cast<PFNGLBINDATTRIBLOCATIONPROC>(LoadEntry("glBindAttribLocation"));
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glBindBuffer = reinterpret_cast<PFNGLBINDBUFFERPROC>(LoadEntry("glBindBuffer"));
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glBindTexture = reinterpret_cast<PFNGLBINDTEXTUREPROC>(LoadEntry("glBindTexture"));
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glBlendFunc = reinterpret_cast<PFNGLBLENDFUNCPROC>(LoadEntry("glBlendFunc"));
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glBufferData = reinterpret_cast<PFNGLBUFFERDATAPROC>(LoadEntry("glBufferData"));
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glBufferSubData = reinterpret_cast<PFNGLBUFFERSUBDATAPROC>(LoadEntry("glBufferSubData"));
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glClear = reinterpret_cast<PFNGLCLEARPROC>(LoadEntry("glClear"));
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glClearColor = reinterpret_cast<PFNGLCLEARCOLORPROC>(LoadEntry("glClearColor"));
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glClearDepth = reinterpret_cast<PFNGLCLEARDEPTHPROC>(LoadEntry("glClearDepth"));
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glClearStencil = reinterpret_cast<PFNGLCLEARSTENCILPROC>(LoadEntry("glClearStencil"));
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glCreateProgram = reinterpret_cast<PFNGLCREATEPROGRAMPROC>(LoadEntry("glCreateProgram"));
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glCreateShader = reinterpret_cast<PFNGLCREATESHADERPROC>(LoadEntry("glCreateShader"));
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glColorMask = reinterpret_cast<PFNGLCOLORMASKPROC>(LoadEntry("glColorMask"));
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glCullFace = reinterpret_cast<PFNGLCULLFACEPROC>(LoadEntry("glCullFace"));
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glCompileShader = reinterpret_cast<PFNGLCOMPILESHADERPROC>(LoadEntry("glCompileShader"));
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glDeleteBuffers = reinterpret_cast<PFNGLDELETEBUFFERSPROC>(LoadEntry("glDeleteBuffers"));
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glDeleteQueries = reinterpret_cast<PFNGLDELETEQUERIESPROC>(LoadEntry("glDeleteQueries"));
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glDeleteProgram = reinterpret_cast<PFNGLDELETEPROGRAMPROC>(LoadEntry("glDeleteProgram"));
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glDeleteShader = reinterpret_cast<PFNGLDELETESHADERPROC>(LoadEntry("glDeleteShader"));
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glDeleteTextures = reinterpret_cast<PFNGLDELETETEXTURESPROC>(LoadEntry("glDeleteTextures"));
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glDepthFunc = reinterpret_cast<PFNGLDEPTHFUNCPROC>(LoadEntry("glDepthFunc"));
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glDepthMask = reinterpret_cast<PFNGLDEPTHMASKPROC>(LoadEntry("glDepthMask"));
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glDisable = reinterpret_cast<PFNGLDISABLEPROC>(LoadEntry("glDisable"));
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glDisableVertexAttribArray = reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYPROC>(LoadEntry("glDisableVertexAttribArray"));
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glDrawArrays = reinterpret_cast<PFNGLDRAWARRAYSPROC>(LoadEntry("glDrawArrays"));
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glDrawBuffer = reinterpret_cast<PFNGLDRAWBUFFERPROC>(LoadEntry("glDrawBuffer"));
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glDrawBuffers = reinterpret_cast<PFNGLDRAWBUFFERSPROC>(LoadEntry("glDrawBuffers"));
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glDrawElements = reinterpret_cast<PFNGLDRAWELEMENTSPROC>(LoadEntry("glDrawElements"));
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glFlush = reinterpret_cast<PFNGLFLUSHPROC>(LoadEntry("glFlush"));
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glEnable = reinterpret_cast<PFNGLENABLEPROC>(LoadEntry("glEnable"));
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glEnableVertexAttribArray = reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYPROC>(LoadEntry("glEnableVertexAttribArray"));
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glEndQuery = reinterpret_cast<PFNGLENDQUERYPROC>(LoadEntry("glEndQuery"));
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glGenBuffers = reinterpret_cast<PFNGLGENBUFFERSPROC>(LoadEntry("glGenBuffers"));
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glGenQueries = reinterpret_cast<PFNGLGENQUERIESPROC>(LoadEntry("glGenQueries"));
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glGenTextures = reinterpret_cast<PFNGLGENTEXTURESPROC>(LoadEntry("glGenTextures"));
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glGetBufferParameteriv = reinterpret_cast<PFNGLGETBUFFERPARAMETERIVPROC>(LoadEntry("glGetBufferParameteriv"));
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glGetError = reinterpret_cast<PFNGLGETERRORPROC>(LoadEntry("glGetError"));
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glGetQueryiv = reinterpret_cast<PFNGLGETQUERYIVPROC>(LoadEntry("glGetQueryiv"));
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glGetQueryObjectiv = reinterpret_cast<PFNGLGETQUERYOBJECTIVPROC>(LoadEntry("glGetQueryObjectiv"));
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glGetQueryObjectuiv = reinterpret_cast<PFNGLGETQUERYOBJECTUIVPROC>(LoadEntry("glGetQueryObjectuiv"));
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glGetIntegerv = reinterpret_cast<PFNGLGETINTEGERVPROC>(LoadEntry("glGetIntegerv"));
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glGetProgramiv = reinterpret_cast<PFNGLGETPROGRAMIVPROC>(LoadEntry("glGetProgramiv"));
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glGetProgramInfoLog = reinterpret_cast<PFNGLGETPROGRAMINFOLOGPROC>(LoadEntry("glGetProgramInfoLog"));
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glGetShaderInfoLog = reinterpret_cast<PFNGLGETSHADERINFOLOGPROC>(LoadEntry("glGetShaderInfoLog"));
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glGetShaderiv = reinterpret_cast<PFNGLGETSHADERIVPROC>(LoadEntry("glGetShaderiv"));
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glGetShaderSource = reinterpret_cast<PFNGLGETSHADERSOURCEPROC>(LoadEntry("glGetShaderSource"));
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glGetString = reinterpret_cast<PFNGLGETSTRINGPROC>(LoadEntry("glGetString"));
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glGetTexImage = reinterpret_cast<PFNGLGETTEXIMAGEPROC>(LoadEntry("glGetTexImage"));
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glGetTexParameterfv = reinterpret_cast<PFNGLGETTEXPARAMETERFVPROC>(LoadEntry("glGetTexParameterfv"));
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glGetTexParameteriv = reinterpret_cast<PFNGLGETTEXPARAMETERIVPROC>(LoadEntry("glGetTexParameteriv"));
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glGetUniformLocation = reinterpret_cast<PFNGLGETUNIFORMLOCATIONPROC>(LoadEntry("glGetUniformLocation"));
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glLinkProgram = reinterpret_cast<PFNGLLINKPROGRAMPROC>(LoadEntry("glLinkProgram"));
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glMapBuffer = reinterpret_cast<PFNGLMAPBUFFERPROC>(LoadEntry("glMapBuffer"));
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glPolygonMode = reinterpret_cast<PFNGLPOLYGONMODEPROC>(LoadEntry("glPolygonMode"));
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glScissor = reinterpret_cast<PFNGLSCISSORPROC>(LoadEntry("glScissor"));
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glShaderSource = reinterpret_cast<PFNGLSHADERSOURCEPROC>(LoadEntry("glShaderSource"));
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glStencilFunc = reinterpret_cast<PFNGLSTENCILFUNCPROC>(LoadEntry("glStencilFunc"));
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glStencilOp = reinterpret_cast<PFNGLSTENCILOPPROC>(LoadEntry("glStencilOp"));
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glTexImage2D = reinterpret_cast<PFNGLTEXIMAGE2DPROC>(LoadEntry("glTexImage2D"));
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glTexParameterf = reinterpret_cast<PFNGLTEXPARAMETERFPROC>(LoadEntry("glTexParameterf"));
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glTexParameteri = reinterpret_cast<PFNGLTEXPARAMETERIPROC>(LoadEntry("glTexParameteri"));
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glTexSubImage2D = reinterpret_cast<PFNGLTEXSUBIMAGE2DPROC>(LoadEntry("glTexSubImage2D"));
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glUniform1f = reinterpret_cast<PFNGLUNIFORM1FPROC>(LoadEntry("glUniform1f"));
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glUniform1i = reinterpret_cast<PFNGLUNIFORM1IPROC>(LoadEntry("glUniform1i"));
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glUniform2fv = reinterpret_cast<PFNGLUNIFORM2FVPROC>(LoadEntry("glUniform2fv"));
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glUniform3fv = reinterpret_cast<PFNGLUNIFORM3FVPROC>(LoadEntry("glUniform3fv"));
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glUniform4fv = reinterpret_cast<PFNGLUNIFORM4FVPROC>(LoadEntry("glUniform4fv"));
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glUniformMatrix4fv = reinterpret_cast<PFNGLUNIFORMMATRIX4FVPROC>(LoadEntry("glUniformMatrix4fv"));
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glUnmapBuffer = reinterpret_cast<PFNGLUNMAPBUFFERPROC>(LoadEntry("glUnmapBuffer"));
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glUseProgram = reinterpret_cast<PFNGLUSEPROGRAMPROC>(LoadEntry("glUseProgram"));
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glVertexAttrib4f = reinterpret_cast<PFNGLVERTEXATTRIB4FPROC>(LoadEntry("glVertexAttrib4f"));
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glVertexAttribPointer = reinterpret_cast<PFNGLVERTEXATTRIBPOINTERPROC>(LoadEntry("glVertexAttribPointer"));
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glViewport = reinterpret_cast<PFNGLVIEWPORTPROC>(LoadEntry("glViewport"));
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}
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catch (const std::exception& e)
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{
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NazaraError("Unable to load OpenGL: " + NzString(e.what()));
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Uninitialize();
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return false;
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}
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// Fonctions optionnelles
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glGetStringi = reinterpret_cast<PFNGLGETSTRINGIPROC>(LoadEntry("glGetStringi", false));
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glMapBufferRange = reinterpret_cast<PFNGLMAPBUFFERRANGEPROC>(LoadEntry("glMapBufferRange", false));
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#if defined(NAZARA_PLATFORM_WINDOWS)
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wglCreateContextAttribs = reinterpret_cast<PFNWGLCREATECONTEXTATTRIBSARBPROC>(LoadEntry("wglCreateContextAttribsARB", false));
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wglChoosePixelFormat = reinterpret_cast<PFNWGLCHOOSEPIXELFORMATARBPROC>(LoadEntry("wglChoosePixelFormatARB", false));
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if (!wglChoosePixelFormat)
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wglChoosePixelFormat = reinterpret_cast<PFNWGLCHOOSEPIXELFORMATEXTPROC>(LoadEntry("wglChoosePixelFormatEXT", false));
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wglGetExtensionsStringARB = reinterpret_cast<PFNWGLGETEXTENSIONSSTRINGARBPROC>(LoadEntry("wglGetExtensionsStringARB", false));
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wglGetExtensionsStringEXT = reinterpret_cast<PFNWGLGETEXTENSIONSSTRINGEXTPROC>(LoadEntry("wglGetExtensionsStringEXT", false));
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wglSwapInterval = reinterpret_cast<PFNWGLSWAPINTERVALEXTPROC>(LoadEntry("wglSwapIntervalEXT", false));
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#elif defined(NAZARA_PLATFORM_LINUX)
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glXCreateContextAttribs = reinterpret_cast<PFNGLXCREATECONTEXTATTRIBSARBPROC>(LoadEntry("glXCreateContextAttribsARB", false));
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glXSwapInterval = reinterpret_cast<PFNGLXSWAPINTERVALSGIPROC>(LoadEntry("glXSwapIntervalSGI", false));
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#endif
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// Récupération de la version d'OpenGL
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// Ce code se base sur le fait que la carte graphique renverra un contexte de compatibilité avec la plus haute version supportée
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// Ce qui semble vrai au moins chez ATI/AMD et NVidia, mais si quelqu'un à une meilleure idée ...
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const GLubyte* version = glGetString(GL_VERSION);
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if (!version)
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{
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NazaraError("Unable to retrieve OpenGL version");
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Uninitialize();
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return false;
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}
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unsigned int major = version[0] - '0';
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unsigned int minor = version[2] - '0';
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if (major == 0 || major > 9)
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{
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NazaraError("Unable to retrieve OpenGL major version");
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Uninitialize();
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return false;
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}
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if (minor > 9)
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{
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NazaraWarning("Unable to retrieve OpenGL minor version (using 0)");
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minor = 0;
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}
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openGLversion = major*100 + minor*10;
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/****************************************Extensions****************************************/
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if (!glGetStringi || !LoadExtensions3())
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{
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if (openGLversion >= 300) // Dans le cas contraire c'est normal
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NazaraWarning("Failed to load OpenGL 3 extension system, switching to OpenGL 2 extension system...");
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if (!LoadExtensionsString(reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))))
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NazaraWarning("Failed to load extension system");
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}
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#ifdef NAZARA_PLATFORM_WINDOWS
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{
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bool loaded;
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if (wglGetExtensionsStringARB)
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loaded = LoadExtensionsString(reinterpret_cast<const char*>(wglGetExtensionsStringARB(wglGetCurrentDC())));
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else if (wglGetExtensionsStringEXT)
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loaded = LoadExtensionsString(reinterpret_cast<const char*>(wglGetExtensionsStringEXT()));
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else
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loaded = false;
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if (!loaded)
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NazaraWarning("Failed to load windows' extension string");
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}
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#endif
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// AnisotropicFilter
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openGLextensions[NzOpenGL::AnisotropicFilter] = IsSupported("GL_EXT_texture_filter_anisotropic");
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// FP64
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if (openGLversion >= 400 || IsSupported("GL_ARB_gpu_shader_fp64"))
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{
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try
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{
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glUniform1d = reinterpret_cast<PFNGLUNIFORM1DPROC>(LoadEntry("glUniform1d"));
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glUniform2dv = reinterpret_cast<PFNGLUNIFORM2DVPROC>(LoadEntry("glUniform2dv"));
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glUniform3dv = reinterpret_cast<PFNGLUNIFORM3DVPROC>(LoadEntry("glUniform3dv"));
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glUniform4dv = reinterpret_cast<PFNGLUNIFORM4DVPROC>(LoadEntry("glUniform4dv"));
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openGLextensions[NzOpenGL::FP64] = true;
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}
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catch (const std::exception& e)
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{
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NazaraError("Failed to load ARB_gpu_shader_fp64: " + NzString(e.what()));
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}
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}
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// Framebuffer_Object
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try
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{
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glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFERPROC>(LoadEntry("glBindFramebuffer"));
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glBindRenderbuffer = reinterpret_cast<PFNGLBINDRENDERBUFFERPROC>(LoadEntry("glBindRenderbuffer"));
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glCheckFramebufferStatus = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSPROC>(LoadEntry("glCheckFramebufferStatus"));
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glDeleteFramebuffers = reinterpret_cast<PFNGLDELETEFRAMEBUFFERSPROC>(LoadEntry("glDeleteFramebuffers"));
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glDeleteRenderbuffers = reinterpret_cast<PFNGLDELETERENDERBUFFERSPROC>(LoadEntry("glDeleteRenderbuffers"));
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glFramebufferRenderbuffer = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERPROC>(LoadEntry("glFramebufferRenderbuffer"));
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glFramebufferTexture2D = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DPROC>(LoadEntry("glFramebufferTexture2D"));
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glGenerateMipmap = reinterpret_cast<PFNGLGENERATEMIPMAPPROC>(LoadEntry("glGenerateMipmap"));
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glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSPROC>(LoadEntry("glGenFramebuffers"));
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glGenRenderbuffers = reinterpret_cast<PFNGLGENRENDERBUFFERSPROC>(LoadEntry("glGenRenderbuffers"));
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glRenderbufferStorage = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEPROC>(LoadEntry("glRenderbufferStorage"));
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openGLextensions[NzOpenGL::Framebuffer_Object] = true;
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}
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catch (const std::exception& e)
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{
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if (openGLversion >= 300)
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NazaraWarning("Failed to load core FBOs (" + NzString(e.what()) + ")");
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if (IsSupported("GL_EXT_framebuffer_object"))
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{
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try
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{
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glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFEREXTPROC>(LoadEntry("glBindFramebufferEXT"));
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glBindRenderbuffer = reinterpret_cast<PFNGLBINDRENDERBUFFEREXTPROC>(LoadEntry("glBindRenderbufferEXT"));
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glCheckFramebufferStatus = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC>(LoadEntry("glCheckFramebufferStatusEXT"));
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glDeleteFramebuffers = reinterpret_cast<PFNGLDELETEFRAMEBUFFERSEXTPROC>(LoadEntry("glDeleteFramebuffersEXT"));
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glDeleteRenderbuffers = reinterpret_cast<PFNGLDELETERENDERBUFFERSEXTPROC>(LoadEntry("glDeleteRenderbuffersEXT"));
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glFramebufferRenderbuffer = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC>(LoadEntry("glFramebufferRenderbufferEXT"));
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glFramebufferTexture2D = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DEXTPROC>(LoadEntry("glFramebufferTexture2DEXT"));
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glGenerateMipmap = reinterpret_cast<PFNGLGENERATEMIPMAPEXTPROC>(LoadEntry("glGenerateMipmapEXT"));
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glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSEXTPROC>(LoadEntry("glGenFramebuffersEXT"));
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glGenRenderbuffers = reinterpret_cast<PFNGLGENRENDERBUFFERSEXTPROC>(LoadEntry("glGenRenderbuffersEXT"));
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glRenderbufferStorage = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEEXTPROC>(LoadEntry("glRenderbufferStorageEXT"));
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openGLextensions[NzOpenGL::Framebuffer_Object] = true;
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}
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catch (const std::exception& e)
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{
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NazaraError("Failed to load EXT_framebuffer_object: " + NzString(e.what()));
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}
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}
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}
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// Texture3D
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if (IsSupported("GL_EXT_texture3D"))
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{
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try
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{
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glTexImage3D = reinterpret_cast<PFNGLTEXIMAGE3DEXTPROC>(LoadEntry("glTexImage3DEXT"));
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glTexSubImage3D = reinterpret_cast<PFNGLTEXSUBIMAGE3DEXTPROC>(LoadEntry("glTexSubImage3DEXT"));
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openGLextensions[NzOpenGL::Texture3D] = true;
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}
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catch (const std::exception& e)
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{
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NazaraError("Failed to load EXT_texture3D: " + NzString(e.what()));
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}
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}
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/****************************************Contextes****************************************/
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/*
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NzContextParameters::defaultMajorVersion = openGLversion/100;
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NzContextParameters::defaultMinorVersion = (openGLversion%100)/10;
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*/
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NzContextParameters::defaultMajorVersion = std::min(openGLversion/100, 2U);
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NzContextParameters::defaultMinorVersion = std::min((openGLversion%100)/10, 1U);
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if (!NzContext::InitializeReference())
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{
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NazaraError("Failed to initialize reference context");
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Uninitialize();
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return false;
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}
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|
|
NzContextParameters::defaultShareContext = NzContext::GetReference();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool NzOpenGL::IsSupported(Extension extension)
|
|
{
|
|
return openGLextensions[extension];
|
|
}
|
|
|
|
bool NzOpenGL::IsSupported(const NzString& string)
|
|
{
|
|
return openGLextensionSet.find(string) != openGLextensionSet.end();
|
|
}
|
|
|
|
void NzOpenGL::Uninitialize()
|
|
{
|
|
NzContext::UninitializeReference();
|
|
|
|
for (bool& ext : openGLextensions)
|
|
ext = false;
|
|
|
|
openGLextensionSet.clear();
|
|
openGLversion = 0;
|
|
|
|
UnloadLibrary();
|
|
}
|
|
|
|
PFNGLACTIVETEXTUREPROC glActiveTexture = nullptr;
|
|
PFNGLATTACHSHADERPROC glAttachShader = nullptr;
|
|
PFNGLBEGINQUERYPROC glBeginQuery = nullptr;
|
|
PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation = nullptr;
|
|
PFNGLBINDBUFFERPROC glBindBuffer = nullptr;
|
|
PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = nullptr;
|
|
PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = nullptr;
|
|
PFNGLBINDTEXTUREPROC glBindTexture = nullptr;
|
|
PFNGLBLENDFUNCPROC glBlendFunc = nullptr;
|
|
PFNGLBUFFERDATAPROC glBufferData = nullptr;
|
|
PFNGLBUFFERSUBDATAPROC glBufferSubData = nullptr;
|
|
PFNGLCLEARPROC glClear = nullptr;
|
|
PFNGLCLEARCOLORPROC glClearColor = nullptr;
|
|
PFNGLCLEARDEPTHPROC glClearDepth = nullptr;
|
|
PFNGLCLEARSTENCILPROC glClearStencil = nullptr;
|
|
PFNGLCREATEPROGRAMPROC glCreateProgram = nullptr;
|
|
PFNGLCREATESHADERPROC glCreateShader = nullptr;
|
|
PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = nullptr;
|
|
PFNGLCOLORMASKPROC glColorMask = nullptr;
|
|
PFNGLCULLFACEPROC glCullFace = nullptr;
|
|
PFNGLCOMPILESHADERPROC glCompileShader = nullptr;
|
|
PFNGLDELETEBUFFERSPROC glDeleteBuffers = nullptr;
|
|
PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = nullptr;
|
|
PFNGLDELETEPROGRAMPROC glDeleteProgram = nullptr;
|
|
PFNGLDELETEQUERIESPROC glDeleteQueries = nullptr;
|
|
PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers = nullptr;
|
|
PFNGLDELETESHADERPROC glDeleteShader = nullptr;
|
|
PFNGLDELETETEXTURESPROC glDeleteTextures = nullptr;
|
|
PFNGLDEPTHFUNCPROC glDepthFunc = nullptr;
|
|
PFNGLDEPTHMASKPROC glDepthMask = nullptr;
|
|
PFNGLDISABLEPROC glDisable = nullptr;
|
|
PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray = nullptr;
|
|
PFNGLDRAWARRAYSPROC glDrawArrays = nullptr;
|
|
PFNGLDRAWBUFFERPROC glDrawBuffer = nullptr;
|
|
PFNGLDRAWBUFFERSPROC glDrawBuffers = nullptr;
|
|
PFNGLDRAWELEMENTSPROC glDrawElements = nullptr;
|
|
PFNGLENDQUERYPROC glEndQuery = nullptr;
|
|
PFNGLFLUSHPROC glFlush = nullptr;
|
|
PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = nullptr;
|
|
PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = nullptr;
|
|
PFNGLENABLEPROC glEnable = nullptr;
|
|
PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray = nullptr;
|
|
PFNGLGENERATEMIPMAPPROC glGenerateMipmap = nullptr;
|
|
PFNGLGENBUFFERSPROC glGenBuffers = nullptr;
|
|
PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = nullptr;
|
|
PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers = nullptr;
|
|
PFNGLGENQUERIESPROC glGenQueries = nullptr;
|
|
PFNGLGENTEXTURESPROC glGenTextures = nullptr;
|
|
PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv = nullptr;
|
|
PFNGLGETERRORPROC glGetError = nullptr;
|
|
PFNGLGETINTEGERVPROC glGetIntegerv = nullptr;
|
|
PFNGLGETPROGRAMIVPROC glGetProgramiv = nullptr;
|
|
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog = nullptr;
|
|
PFNGLGETQUERYIVPROC glGetQueryiv = nullptr;
|
|
PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv = nullptr;
|
|
PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv = nullptr;
|
|
PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog = nullptr;
|
|
PFNGLGETSHADERIVPROC glGetShaderiv = nullptr;
|
|
PFNGLGETSHADERSOURCEPROC glGetShaderSource = nullptr;
|
|
PFNGLGETSTRINGPROC glGetString = nullptr;
|
|
PFNGLGETSTRINGIPROC glGetStringi = nullptr;
|
|
PFNGLGETTEXIMAGEPROC glGetTexImage = nullptr;
|
|
PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv = nullptr;
|
|
PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv = nullptr;
|
|
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation = nullptr;
|
|
PFNGLLINKPROGRAMPROC glLinkProgram = nullptr;
|
|
PFNGLMAPBUFFERPROC glMapBuffer = nullptr;
|
|
PFNGLMAPBUFFERRANGEPROC glMapBufferRange = nullptr;
|
|
PFNGLPOLYGONMODEPROC glPolygonMode = nullptr;
|
|
PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = nullptr;
|
|
PFNGLSCISSORPROC glScissor = nullptr;
|
|
PFNGLSHADERSOURCEPROC glShaderSource = nullptr;
|
|
PFNGLSTENCILFUNCPROC glStencilFunc = nullptr;
|
|
PFNGLSTENCILOPPROC glStencilOp = nullptr;
|
|
PFNGLTEXIMAGE2DPROC glTexImage2D = nullptr;
|
|
PFNGLTEXIMAGE3DEXTPROC glTexImage3D = nullptr;
|
|
PFNGLTEXPARAMETERFPROC glTexParameterf = nullptr;
|
|
PFNGLTEXPARAMETERIPROC glTexParameteri = nullptr;
|
|
PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D = nullptr;
|
|
PFNGLTEXSUBIMAGE3DEXTPROC glTexSubImage3D = nullptr;
|
|
PFNGLUNIFORM1DPROC glUniform1d = nullptr;
|
|
PFNGLUNIFORM1FPROC glUniform1f = nullptr;
|
|
PFNGLUNIFORM1IPROC glUniform1i = nullptr;
|
|
PFNGLUNIFORM2DVPROC glUniform2dv = nullptr;
|
|
PFNGLUNIFORM2FVPROC glUniform2fv = nullptr;
|
|
PFNGLUNIFORM3DVPROC glUniform3dv = nullptr;
|
|
PFNGLUNIFORM3FVPROC glUniform3fv = nullptr;
|
|
PFNGLUNIFORM4DVPROC glUniform4dv = nullptr;
|
|
PFNGLUNIFORM4FVPROC glUniform4fv = nullptr;
|
|
PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv = nullptr;
|
|
PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv = nullptr;
|
|
PFNGLUNMAPBUFFERPROC glUnmapBuffer = nullptr;
|
|
PFNGLUSEPROGRAMPROC glUseProgram = nullptr;
|
|
PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f = nullptr;
|
|
PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer = nullptr;
|
|
PFNGLVIEWPORTPROC glViewport = nullptr;
|
|
#if defined(NAZARA_PLATFORM_WINDOWS)
|
|
PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormat = nullptr;
|
|
PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribs = nullptr;
|
|
PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = nullptr;
|
|
PFNWGLGETEXTENSIONSSTRINGEXTPROC wglGetExtensionsStringEXT = nullptr;
|
|
PFNWGLSWAPINTERVALEXTPROC wglSwapInterval = nullptr;
|
|
#elif defined(NAZARA_PLATFORM_LINUX)
|
|
PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribs = nullptr;
|
|
PFNGLXSWAPINTERVALSGIPROC glXSwapInterval = nullptr;
|
|
#endif
|