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Components
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Continue Jolt integration
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2023-04-10 17:12:23 +02:00 |
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Systems
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Physics3D/PhysWorld3D: Add generic RaycastQuery
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2023-04-10 17:12:23 +02:00 |
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BulletCollider3D.hpp
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BulletPhysics3D: Add StaticPlaneCollider3D
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2023-04-10 17:12:23 +02:00 |
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BulletCollider3D.inl
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Rename Physics3D to BulletPhysics3D
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2023-04-10 17:12:23 +02:00 |
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BulletConstraint3D.hpp
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Physics3D/Constraint3D: Add Damping/ImpulseClamp properties
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2023-04-10 17:12:23 +02:00 |
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BulletConstraint3D.inl
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Rename Physics3D to BulletPhysics3D
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2023-04-10 17:12:23 +02:00 |
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BulletPhysWorld3D.hpp
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Physics3D/PhysWorld3D: Add generic RaycastQuery
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2023-04-10 17:12:23 +02:00 |
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BulletPhysics3D.hpp
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Continue Jolt integration
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2023-04-10 17:12:23 +02:00 |
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BulletRigidBody3D.hpp
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Add JoltPhysics3D for a performance test
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2023-04-10 17:12:23 +02:00 |
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BulletRigidBody3D.inl
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Rename Physics3D to BulletPhysics3D
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2023-04-10 17:12:23 +02:00 |
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Components.hpp
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Rename Physics3D to BulletPhysics3D
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2023-04-10 17:12:23 +02:00 |
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Config.hpp
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Rename Physics3D to BulletPhysics3D
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2023-04-10 17:12:23 +02:00 |
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ConfigCheck.hpp
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Rename Physics3D to BulletPhysics3D
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2023-04-10 17:12:23 +02:00 |
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Debug.hpp
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Rename Physics3D to BulletPhysics3D
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2023-04-10 17:12:23 +02:00 |
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DebugOff.hpp
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Rename Physics3D to BulletPhysics3D
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2023-04-10 17:12:23 +02:00 |
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Enums.hpp
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BulletPhysics3D: Add StaticPlaneCollider3D
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2023-04-10 17:12:23 +02:00 |
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Systems.hpp
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Rename Physics3D to BulletPhysics3D
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2023-04-10 17:12:23 +02:00 |