NazaraEngine/include/Nazara/Graphics/SceneNode.hpp

53 lines
1.4 KiB
C++

// Copyright (C) 2013 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SCENENODE_HPP
#define NAZARA_SCENENODE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Graphics/Scene.hpp>
#include <Nazara/Math/BoundingVolume.hpp>
#include <Nazara/Math/Frustum.hpp>
#include <Nazara/Utility/Node.hpp>
class NAZARA_API NzSceneNode : public NzNode
{
friend class NzScene;
public:
NzSceneNode();
NzSceneNode(const NzSceneNode& node);
virtual ~NzSceneNode();
virtual void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const = 0;
virtual const NzBoundingVolumef& GetBoundingVolume() const = 0;
nzNodeType GetNodeType() const final;
NzScene* GetScene() const;
virtual nzSceneNodeType GetSceneNodeType() const = 0;
bool IsVisible() const;
protected:
virtual void OnParenting(const NzNode* parent) override;
virtual void OnVisibilityChange(bool visibility);
virtual bool FrustumCull(const NzFrustumf& frustum) = 0;
void RecursiveSetScene(NzScene* scene, NzNode* node);
virtual void Register();
void SetScene(NzScene* scene);
virtual void Unregister();
virtual void Update();
NzScene* m_scene;
bool m_visible;
private:
void UpdateVisibility(const NzFrustumf& frustum);
};
#endif // NAZARA_SCENENODE_HPP