NazaraEngine/src/Nazara/Renderer/GLSLProgram.cpp

656 lines
15 KiB
C++

// Copyright (C) 2013 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/GLSLProgram.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Renderer/Context.hpp>
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Utility/VertexDeclaration.hpp>
#include <Nazara/Renderer/Debug.hpp>
NzGLSLProgram::NzGLSLProgram(NzShaderProgram* parent) :
m_parent(parent)
{
}
bool NzGLSLProgram::Bind()
{
#ifdef NAZARA_DEBUG
if (NzContext::GetCurrent() == nullptr)
{
NazaraError("No active context");
return false;
}
#endif
NzOpenGL::BindProgram(m_program);
return true;
}
bool NzGLSLProgram::BindTextures()
{
for (const std::pair<GLint, TextureSlot>& pair : m_textures)
{
const TextureSlot& slot = pair.second;
if (slot.enabled)
NzRenderer::SetTexture(slot.unit, slot.texture);
}
return true;
}
bool NzGLSLProgram::Compile()
{
NzContext::EnsureContext();
PreLinkage();
glLinkProgram(m_program);
return PostLinkage();
}
bool NzGLSLProgram::Create()
{
NzContext::EnsureContext();
m_program = glCreateProgram();
if (!m_program)
{
NazaraError("Failed to create program");
return false;
}
glBindAttribLocation(m_program, NzOpenGL::AttributeIndex[nzAttributeUsage_InstanceData0], "InstanceData0");
glBindAttribLocation(m_program, NzOpenGL::AttributeIndex[nzAttributeUsage_InstanceData1], "InstanceData1");
glBindAttribLocation(m_program, NzOpenGL::AttributeIndex[nzAttributeUsage_InstanceData2], "InstanceData2");
glBindAttribLocation(m_program, NzOpenGL::AttributeIndex[nzAttributeUsage_InstanceData3], "InstanceData3");
glBindAttribLocation(m_program, NzOpenGL::AttributeIndex[nzAttributeUsage_InstanceData4], "InstanceData4");
glBindAttribLocation(m_program, NzOpenGL::AttributeIndex[nzAttributeUsage_InstanceData5], "InstanceData5");
glBindAttribLocation(m_program, NzOpenGL::AttributeIndex[nzAttributeUsage_Normal], "VertexNormal");
glBindAttribLocation(m_program, NzOpenGL::AttributeIndex[nzAttributeUsage_Position], "VertexPosition");
glBindAttribLocation(m_program, NzOpenGL::AttributeIndex[nzAttributeUsage_Tangent], "VertexTangent");
glBindAttribLocation(m_program, NzOpenGL::AttributeIndex[nzAttributeUsage_TexCoord], "VertexTexCoord");
glBindAttribLocation(m_program, NzOpenGL::AttributeIndex[nzAttributeUsage_Userdata0], "VertexUserdata0");
glBindAttribLocation(m_program, NzOpenGL::AttributeIndex[nzAttributeUsage_Userdata1], "VertexUserdata1");
glBindAttribLocation(m_program, NzOpenGL::AttributeIndex[nzAttributeUsage_Userdata2], "VertexUserdata2");
glBindAttribLocation(m_program, NzOpenGL::AttributeIndex[nzAttributeUsage_Userdata3], "VertexUserdata3");
glBindAttribLocation(m_program, NzOpenGL::AttributeIndex[nzAttributeUsage_Userdata4], "VertexUserdata4");
glBindAttribLocation(m_program, NzOpenGL::AttributeIndex[nzAttributeUsage_Userdata5], "VertexUserdata5");
if (NzRenderer::HasCapability(nzRendererCap_MultipleRenderTargets))
{
NzString uniform;
uniform = "RenderTarget";
unsigned int maxRenderTargets = NzRenderer::GetMaxRenderTargets();
for (unsigned int i = 0; i < maxRenderTargets; ++i)
{
NzString uniformName = uniform + NzString::Number(i);
glBindFragDataLocation(m_program, i, uniformName.GetConstBuffer());
}
}
for (int i = 0; i <= nzShaderType_Max; ++i)
m_shaders[i] = 0;
if (NzOpenGL::IsSupported(nzOpenGLExtension_GetProgramBinary))
glProgramParameteri(m_program, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
return true;
}
void NzGLSLProgram::Destroy()
{
NzContext::EnsureContext();
for (auto it = m_textures.begin(); it != m_textures.end(); ++it)
it->second.texture->RemoveResourceListener(this);
NzOpenGL::DeleteProgram(m_program);
}
NzByteArray NzGLSLProgram::GetBinary() const
{
NzByteArray byteArray;
NzContext::EnsureContext();
GLint binaryLength = 0;
glGetProgramiv(m_program, GL_PROGRAM_BINARY_LENGTH, &binaryLength);
if (binaryLength > 0)
{
byteArray.Resize(sizeof(nzUInt64) + binaryLength);
nzUInt8* buffer = byteArray.GetBuffer();
GLenum binaryFormat;
glGetProgramBinary(m_program, binaryLength, nullptr, &binaryFormat, &buffer[sizeof(nzUInt64)]);
// On stocke le format au début du binaire
*reinterpret_cast<nzUInt64*>(&buffer[0]) = binaryFormat;
}
return byteArray;
}
NzString NzGLSLProgram::GetLog() const
{
return m_log;
}
nzShaderLanguage NzGLSLProgram::GetLanguage() const
{
return nzShaderLanguage_GLSL;
}
NzString NzGLSLProgram::GetSourceCode(nzShaderType type) const
{
NzContext::EnsureContext();
NzString source;
GLint length = 0;
glGetShaderiv(m_shaders[type], GL_SHADER_SOURCE_LENGTH, &length);
if (length > 1)
{
source.Resize(length-1); // La taille retournée est celle du buffer (Avec caractère de fin)
glGetShaderSource(m_shaders[type], length, nullptr, &source[0]);
}
return source;
}
int NzGLSLProgram::GetUniformLocation(const NzString& name) const
{
auto it = m_idCache.find(name);
GLint id;
if (it == m_idCache.end())
{
NzContext::EnsureContext();
id = glGetUniformLocation(m_program, name.GetConstBuffer());
m_idCache[name] = id;
}
else
id = it->second;
return id;
}
int NzGLSLProgram::GetUniformLocation(nzShaderUniform uniform) const
{
return m_uniformLocations[uniform];
}
bool NzGLSLProgram::IsBinaryRetrievable() const
{
return NzOpenGL::IsSupported(nzOpenGLExtension_GetProgramBinary);
}
bool NzGLSLProgram::IsLoaded(nzShaderType type) const
{
return m_shaders[type] != 0;
}
bool NzGLSLProgram::LoadFromBinary(const void* buffer, unsigned int size)
{
#if NAZARA_RENDERER_SAFE
if (!glProgramBinary)
{
NazaraError("GL_ARB_get_program_binary not supported");
return false;
}
#endif
NzContext::EnsureContext();
const nzUInt8* ptr = reinterpret_cast<const nzUInt8*>(buffer);
// On récupère le format au début du binaire
///TODO: ByteStream ?
GLenum binaryFormat = static_cast<GLenum>(*reinterpret_cast<const nzUInt64*>(&ptr[0]));
ptr += sizeof(nzUInt64);
PreLinkage();
glProgramBinary(m_program, binaryFormat, ptr, size-sizeof(nzUInt64));
return PostLinkage();
}
bool NzGLSLProgram::LoadShader(nzShaderType type, const NzString& source)
{
NzContext::EnsureContext();
GLuint shader = glCreateShader(NzOpenGL::ShaderType[type]);
if (!shader)
{
m_log = "Failed to create shader object";
NazaraError(m_log);
return false;
}
const char* tmp = source.GetConstBuffer();
GLint length = source.GetSize();
glShaderSource(shader, 1, &tmp, &length);
glCompileShader(shader);
GLint success;
glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
if (success == GL_TRUE)
{
glAttachShader(m_program, shader); // On attache le shader au programme
glDeleteShader(shader); // On le marque pour suppression (Lors de l'appel à glDeleteProgram)
m_shaders[type] = shader;
static NzString successStr("Compilation successful");
m_log = successStr;
return true;
}
else
{
// On remplit le log avec l'erreur de compilation
length = 0;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length);
if (length > 1)
{
m_log.Clear(true);
m_log.Reserve(length+19-2); // La taille retournée est celle du buffer (Avec caractère de fin)
m_log.Prepend("Compilation error: ");
m_log.Resize(length+19-2); // Extension du buffer d'écriture pour ajouter le log
glGetShaderInfoLog(shader, length-1, nullptr, &m_log[19]);
}
else
m_log = "Compilation failed but no info log found";
NazaraError(m_log);
glDeleteShader(shader);
return false;
}
}
bool NzGLSLProgram::SendBoolean(int location, bool value)
{
if (glProgramUniform1i)
glProgramUniform1i(m_program, location, value);
else
{
NzOpenGL::BindProgram(m_program);
glUniform1i(location, value);
}
return true;
}
bool NzGLSLProgram::SendColor(int location, const NzColor& color)
{
NzVector4f vecColor(color.r/255.f, color.g/255.f, color.b/255.f, color.a/255.f);
if (glProgramUniform4fv)
glProgramUniform4fv(m_program, location, 1, vecColor);
else
{
NzOpenGL::BindProgram(m_program);
glUniform4fv(location, 1, vecColor);
}
return true;
}
bool NzGLSLProgram::SendDouble(int location, double value)
{
if (glProgramUniform1d)
glProgramUniform1d(m_program, location, value);
else
{
NzOpenGL::BindProgram(m_program);
glUniform1d(location, value);
}
return true;
}
bool NzGLSLProgram::SendFloat(int location, float value)
{
if (glProgramUniform1f)
glProgramUniform1f(m_program, location, value);
else
{
NzOpenGL::BindProgram(m_program);
glUniform1f(location, value);
}
return true;
}
bool NzGLSLProgram::SendInteger(int location, int value)
{
if (glProgramUniform1i)
glProgramUniform1i(m_program, location, value);
else
{
NzOpenGL::BindProgram(m_program);
glUniform1i(location, value);
}
return true;
}
bool NzGLSLProgram::SendMatrix(int location, const NzMatrix4d& matrix)
{
if (glProgramUniformMatrix4dv)
glProgramUniformMatrix4dv(m_program, location, 1, GL_FALSE, matrix);
else
{
NzOpenGL::BindProgram(m_program);
glUniformMatrix4dv(location, 1, GL_FALSE, matrix);
}
return true;
}
bool NzGLSLProgram::SendMatrix(int location, const NzMatrix4f& matrix)
{
if (glProgramUniformMatrix4fv)
glProgramUniformMatrix4fv(m_program, location, 1, GL_FALSE, matrix);
else
{
NzOpenGL::BindProgram(m_program);
glUniformMatrix4fv(location, 1, GL_FALSE, matrix);
}
return true;
}
bool NzGLSLProgram::SendTexture(int location, const NzTexture* texture, nzUInt8* textureUnit)
{
auto it = m_textures.find(location);
if (it != m_textures.end())
{
// Slot déjà utilisé
TextureSlot& slot = it->second;
if (slot.texture != texture)
{
slot.texture->RemoveResourceListener(this);
if (texture)
{
slot.texture = texture;
slot.texture->AddResourceListener(this, location);
slot.updated = false;
if (textureUnit)
*textureUnit = slot.unit;
}
else
slot.enabled = false;
}
else if (textureUnit)
*textureUnit = slot.unit;
}
else if (texture)
{
unsigned int maxUnits = NzRenderer::GetMaxTextureUnits();
unsigned int unitUsed = m_textures.size();
if (unitUsed >= maxUnits)
{
NazaraError("Unable to use texture for shader: all available texture units are in use");
return false;
}
// À partir d'ici nous savons qu'il y a au moins un identifiant de texture libre
TextureSlot slot;
slot.enabled = texture->IsValid();
slot.unit = unitUsed+1;
slot.texture = texture;
if (slot.enabled)
{
if (glProgramUniform1i)
glProgramUniform1i(m_program, location, slot.unit);
else
{
NzOpenGL::BindProgram(m_program);
glUniform1i(location, slot.unit);
}
}
m_textures[location] = slot;
texture->AddResourceListener(this, location);
if (textureUnit)
*textureUnit = slot.unit;
}
return true;
}
bool NzGLSLProgram::SendVector(int location, const NzVector2d& vector)
{
if (glProgramUniform2dv)
glProgramUniform2dv(m_program, location, 1, vector);
else
{
NzOpenGL::BindProgram(m_program);
glUniform2dv(location, 1, vector);
}
return true;
}
bool NzGLSLProgram::SendVector(int location, const NzVector2f& vector)
{
if (glProgramUniform2fv)
glProgramUniform2fv(m_program, location, 1, vector);
else
{
NzOpenGL::BindProgram(m_program);
glUniform2fv(location, 1, vector);
}
return true;
}
bool NzGLSLProgram::SendVector(int location, const NzVector3d& vector)
{
if (glProgramUniform3dv)
glProgramUniform3dv(m_program, location, 1, vector);
else
{
NzOpenGL::BindProgram(m_program);
glUniform3dv(location, 1, vector);
}
return true;
}
bool NzGLSLProgram::SendVector(int location, const NzVector3f& vector)
{
if (glProgramUniform3fv)
glProgramUniform3fv(m_program, location, 1, vector);
else
{
NzOpenGL::BindProgram(m_program);
glUniform3fv(location, 1, vector);
}
return true;
}
bool NzGLSLProgram::SendVector(int location, const NzVector4d& vector)
{
if (glProgramUniform4dv)
glProgramUniform4dv(m_program, location, 1, vector);
else
{
NzOpenGL::BindProgram(m_program);
glUniform4dv(location, 1, vector);
}
return true;
}
bool NzGLSLProgram::SendVector(int location, const NzVector4f& vector)
{
if (glProgramUniform4fv)
glProgramUniform4fv(m_program, location, 1, vector);
else
{
NzOpenGL::BindProgram(m_program);
glUniform4fv(location, 1, vector);
}
return true;
}
bool NzGLSLProgram::OnResourceCreated(const NzResource* resource, int index)
{
NazaraUnused(resource);
auto it = m_textures.find(index);
#ifdef NAZARA_DEBUG
if (it == m_textures.end())
{
NazaraInternalError("Invalid index (" + NzString::Number(index) + ')');
return false;
}
#endif
TextureSlot& slot = it->second;
#ifdef NAZARA_DEBUG
if (slot.texture != resource)
{
NazaraInternalError("Wrong texture at location #" + NzString::Number(index));
return false;
}
#endif
slot.enabled = true;
slot.updated = false;
return true;
}
bool NzGLSLProgram::OnResourceDestroy(const NzResource* resource, int index)
{
NazaraUnused(resource);
auto it = m_textures.find(index);
#ifdef NAZARA_DEBUG
if (it == m_textures.end())
{
NazaraInternalError("Invalid index (" + NzString::Number(index) + ')');
return false;
}
#endif
TextureSlot& slot = it->second;
#ifdef NAZARA_DEBUG
if (slot.texture != resource)
{
NazaraInternalError("Wrong texture at location #" + NzString::Number(index));
return false;
}
#endif
slot.enabled = false;
return true;
}
void NzGLSLProgram::OnResourceReleased(const NzResource* resource, int index)
{
if (m_textures.erase(index) == 0)
NazaraInternalError("Texture " + NzString::Pointer(resource) + " not found");
}
void NzGLSLProgram::PreLinkage()
{
m_idCache.clear();
m_textures.clear();
}
bool NzGLSLProgram::PostLinkage()
{
// On suppose qu'un contexte OpenGL est actif à l'appel de cette fonction
GLint success;
glGetProgramiv(m_program, GL_LINK_STATUS, &success);
if (success == GL_TRUE)
{
static NzString successStr("Linkage successful");
m_log = successStr;
// Pour éviter de se tromper entre le nom et la constante
#define CacheUniform(name) m_uniformLocations[nzShaderUniform_##name] = GetUniformLocation(#name)
CacheUniform(EyePosition);
CacheUniform(InvTargetSize);
CacheUniform(MaterialAlphaMap);
CacheUniform(MaterialAlphaThreshold);
CacheUniform(MaterialAmbient);
CacheUniform(MaterialDiffuse);
CacheUniform(MaterialDiffuseMap);
CacheUniform(MaterialEmissiveMap);
CacheUniform(MaterialHeightMap);
CacheUniform(MaterialNormalMap);
CacheUniform(MaterialShininess);
CacheUniform(MaterialSpecular);
CacheUniform(MaterialSpecularMap);
CacheUniform(ProjMatrix);
CacheUniform(SceneAmbient);
CacheUniform(TargetSize);
CacheUniform(ViewMatrix);
CacheUniform(ViewProjMatrix);
CacheUniform(WorldMatrix);
CacheUniform(WorldViewMatrix);
CacheUniform(WorldViewProjMatrix);
#undef CacheUniform
return true;
}
else
{
// On remplit le log avec l'erreur de compilation
GLint length = 0;
glGetProgramiv(m_program, GL_INFO_LOG_LENGTH, &length);
if (length > 1)
{
m_log.Clear(true);
m_log.Reserve(length+15-2); // La taille retournée est celle du buffer (Avec caractère de fin)
m_log.Prepend("Linkage error: ");
m_log.Resize(length+15-2); // Extension du buffer d'écriture pour ajouter le log
glGetProgramInfoLog(m_program, length-1, nullptr, &m_log[19]);
}
else
m_log = "Linkage failed but no info log found";
NazaraError(m_log);
return false;
}
}