NazaraEngine/include/Nazara/OpenGLRenderer/Wrapper/Buffer.hpp

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// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - OpenGL renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_WRAPPER_BUFFER_HPP
#define NAZARA_OPENGLRENDERER_WRAPPER_BUFFER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/MovableValue.hpp>
#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.hpp>
namespace Nz::GL
{
class Buffer : public DeviceObject<Buffer, GL_BUFFER>
{
friend DeviceObject;
public:
using DeviceObject::DeviceObject;
Buffer(const Buffer&) = delete;
Buffer(Buffer&&) noexcept = default;
~Buffer() = default;
inline void* MapRange(GLintptr offset, GLsizeiptr length, GLbitfield access);
inline void Reset(BufferTarget target, GLsizeiptr size, const void* initialData, GLenum usage);
inline void SubData(GLintptr offset, GLsizeiptr size, const void* data);
inline bool Unmap();
Buffer& operator=(const Buffer&) = delete;
Buffer& operator=(Buffer&&) noexcept = default;
private:
static inline GLuint CreateHelper(OpenGLDevice& device, const Context& context);
static inline void DestroyHelper(OpenGLDevice& device, const Context& context, GLuint objectId);
BufferTarget m_target;
};
}
#include <Nazara/OpenGLRenderer/Wrapper/Buffer.inl>
#endif // NAZARA_OPENGLRENDERER_WRAPPER_BUFFER_HPP