54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - OpenGL renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_WRAPPER_DEVICEOBJECT_HPP
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#define NAZARA_OPENGLRENDERER_WRAPPER_DEVICEOBJECT_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/MovablePtr.hpp>
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#include <Nazara/Core/MovableValue.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
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#include <string>
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namespace Nz::GL
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{
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template<typename C, GLenum ObjectType, typename... CreateArgs>
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class DeviceObject
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{
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public:
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DeviceObject() = default;
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DeviceObject(OpenGLDevice& device, CreateArgs... args);
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DeviceObject(const DeviceObject&) = delete;
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DeviceObject(DeviceObject&& object) noexcept = default;
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~DeviceObject();
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bool Create(OpenGLDevice& device, CreateArgs... args);
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void Destroy();
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const Context& EnsureDeviceContext() const;
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bool IsValid() const;
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OpenGLDevice* GetDevice() const;
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GLuint GetObjectId() const;
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void SetDebugName(const std::string_view& name);
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DeviceObject& operator=(const DeviceObject&) = delete;
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DeviceObject& operator=(DeviceObject&& object) noexcept = default;
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static constexpr GLuint InvalidObject = 0;
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protected:
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MovablePtr<OpenGLDevice> m_device;
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MovableValue<GLuint> m_objectId;
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};
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}
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#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.inl>
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#endif // NAZARA_OPENGLRENDERER_WRAPPER_DEVICEOBJECT_HPP
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