105 lines
3.0 KiB
C++
105 lines
3.0 KiB
C++
// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - OpenGL renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Core/ErrorFlags.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
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#include <Nazara/OpenGLRenderer/Utils.hpp>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz::GL
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{
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template<typename C, GLenum ObjectType, typename... CreateArgs>
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DeviceObject<C, ObjectType, CreateArgs...>::DeviceObject(OpenGLDevice& device, CreateArgs... args)
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{
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ErrorFlags errFlags(ErrorMode::ThrowException);
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Create(device, args...);
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}
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template<typename C, GLenum ObjectType, typename... CreateArgs>
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DeviceObject<C, ObjectType, CreateArgs...>::~DeviceObject()
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{
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Destroy();
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}
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template<typename C, GLenum ObjectType, typename... CreateArgs>
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bool DeviceObject<C, ObjectType, CreateArgs...>::Create(OpenGLDevice& device, CreateArgs... args)
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{
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Destroy();
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m_device = &device;
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const Context& context = EnsureDeviceContext();
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m_objectId = C::CreateHelper(*m_device, context, args...);
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if (m_objectId == InvalidObject)
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{
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NazaraError("Failed to create OpenGL object"); //< TODO: Handle error message
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return false;
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}
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return true;
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}
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template<typename C, GLenum ObjectType, typename... CreateArgs>
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void DeviceObject<C, ObjectType, CreateArgs...>::Destroy()
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{
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if (IsValid())
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{
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const Context& context = EnsureDeviceContext();
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C::DestroyHelper(*m_device, context, m_objectId);
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m_objectId = InvalidObject;
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}
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}
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template<typename C, GLenum ObjectType, typename... CreateArgs>
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const Context& DeviceObject<C, ObjectType, CreateArgs...>::EnsureDeviceContext() const
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{
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assert(m_device);
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const Context* activeContext = Context::GetCurrentContext();
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if (!activeContext || activeContext->GetDevice() != m_device)
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{
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const Context& referenceContext = m_device->GetReferenceContext();
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if (!Context::SetCurrentContext(&referenceContext))
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throw std::runtime_error("failed to activate context");
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return referenceContext;
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}
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return *activeContext;
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}
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template<typename C, GLenum ObjectType, typename... CreateArgs>
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bool DeviceObject<C, ObjectType, CreateArgs...>::IsValid() const
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{
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return m_objectId != InvalidObject;
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}
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template<typename C, GLenum ObjectType, typename... CreateArgs>
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OpenGLDevice* DeviceObject<C, ObjectType, CreateArgs...>::GetDevice() const
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{
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return m_device;
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}
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template<typename C, GLenum ObjectType, typename... CreateArgs>
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GLuint DeviceObject<C, ObjectType, CreateArgs...>::GetObjectId() const
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{
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return m_objectId;
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}
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template<typename C, GLenum ObjectType, typename... CreateArgs>
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void DeviceObject<C, ObjectType, CreateArgs...>::SetDebugName(const std::string_view& name)
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{
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const Context& context = EnsureDeviceContext();
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if (context.glObjectLabel)
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context.glObjectLabel(ObjectType, m_objectId, name.size(), name.data());
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}
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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