55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - OpenGL renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/Wrapper/Framebuffer.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz::GL
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{
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inline GLenum Framebuffer::Check() const
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{
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assert(m_objectId);
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const Context& context = EnsureContext();
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GLenum target = context.BindFramebuffer(m_objectId);
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return context.glCheckFramebufferStatus(target);
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}
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inline void Framebuffer::Renderbuffer(GLenum attachment, GLenum renderbuffer)
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{
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assert(m_objectId);
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const Context& context = EnsureContext();
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GLenum target = context.BindFramebuffer(m_objectId);
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context.glFramebufferRenderbuffer(target, attachment, GL_RENDERBUFFER, renderbuffer);
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}
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inline void Framebuffer::Texture2D(GLenum attachment, GLenum textarget, GLuint texture, GLint level)
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{
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assert(m_objectId);
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const Context& context = EnsureContext();
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GLenum target = context.BindFramebuffer(m_objectId);
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context.glFramebufferTexture2D(target, attachment, textarget, texture, level);
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}
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inline GLuint Framebuffer::CreateHelper(const Context& context)
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{
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GLuint fbo = 0;
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context.glGenFramebuffers(1U, &fbo);
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return fbo;
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}
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inline void Framebuffer::DestroyHelper(const Context& context, GLuint objectId)
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{
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context.glDeleteFramebuffers(1U, &objectId);
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context.NotifyFramebufferDestruction(objectId);
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}
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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