NazaraEngine/include/Nazara/OpenGLRenderer/Wrapper/Loader.hpp

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C++

// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - OpenGL renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_WRAPPER_LOADER_HPP
#define NAZARA_OPENGLRENDERER_WRAPPER_LOADER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Platform/WindowHandle.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <memory>
namespace Nz
{
class OpenGLDevice;
}
namespace Nz::GL
{
using GLFunction = void(*)(void);
class Context;
struct ContextParams;
class NAZARA_OPENGLRENDERER_API Loader
{
public:
Loader() = default;
virtual ~Loader();
virtual std::unique_ptr<Context> CreateContext(const OpenGLDevice* device, const ContextParams& params, Context* shareContext = nullptr) const = 0;
virtual std::unique_ptr<Context> CreateContext(const OpenGLDevice* device, const ContextParams& params, WindowHandle handle, Context* shareContext = nullptr) const = 0;
virtual GLFunction LoadFunction(const char* name) const = 0;
};
}
#include <Nazara/OpenGLRenderer/Wrapper/Loader.inl>
#endif // NAZARA_OPENGLRENDERER_WRAPPER_LOADER_HPP