NazaraEngine/include/Nazara/OpenGLRenderer/Wrapper/Sampler.hpp

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1.4 KiB
C++

// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - OpenGL renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_WRAPPER_SAMPLER_HPP
#define NAZARA_OPENGLRENDERER_WRAPPER_SAMPLER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/MovableValue.hpp>
#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.hpp>
namespace Nz::GL
{
class Sampler : public DeviceObject<Sampler, GL_SAMPLER>
{
friend DeviceObject;
public:
using DeviceObject::DeviceObject;
Sampler(const Sampler&) = delete;
Sampler(Sampler&&) noexcept = default;
~Sampler() = default;
inline void SetParameterf(GLenum pname, GLfloat param);
inline void SetParameteri(GLenum pname, GLint param);
inline void SetParameterfv(GLenum pname, const GLfloat* param);
inline void SetParameteriv(GLenum pname, const GLint* param);
Sampler& operator=(const Sampler&) = delete;
Sampler& operator=(Sampler&&) noexcept = default;
private:
static inline GLuint CreateHelper(OpenGLDevice& device, const Context& context);
static inline void DestroyHelper(OpenGLDevice& device, const Context& context, GLuint objectId);
};
}
#include <Nazara/OpenGLRenderer/Wrapper/Sampler.inl>
#endif // NAZARA_OPENGLRENDERER_WRAPPER_SAMPLER_HPP