50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - OpenGL renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_WRAPPER_SHADER_HPP
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#define NAZARA_OPENGLRENDERER_WRAPPER_SHADER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/MovableValue.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.hpp>
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namespace Nz::GL
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{
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class Shader : public DeviceObject<Shader, GL_SHADER, GLenum>
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{
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friend DeviceObject;
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public:
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using DeviceObject::DeviceObject;
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Shader(const Shader&) = delete;
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Shader(Shader&&) noexcept = default;
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~Shader() = default;
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inline void Compile();
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inline bool GetCompilationStatus(std::string* error = nullptr);
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inline void SetBinarySource(GLenum binaryFormat, const void* binary, GLsizei length);
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inline void SetSource(const char* source, GLint length);
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inline void SetSource(const std::string_view& source);
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// GL_ARB_gl_spirv
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inline void SpecializeShader(const GLchar* pEntryPoint, GLuint numSpecializationConstants, const GLuint* pConstantIndex, const GLuint* pConstantValue);
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Shader& operator=(const Shader&) = delete;
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Shader& operator=(Shader&&) noexcept = default;
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private:
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static inline GLuint CreateHelper(OpenGLDevice& device, const Context& context, GLenum shaderStage);
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static inline void DestroyHelper(OpenGLDevice& device, const Context& context, GLuint objectId);
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};
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}
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#include <Nazara/OpenGLRenderer/Wrapper/Shader.inl>
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#endif // NAZARA_OPENGLRENDERER_WRAPPER_SHADER_HPP
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