57 lines
2.8 KiB
C++
57 lines
2.8 KiB
C++
// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - OpenGL renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_WRAPPER_TEXTURE_HPP
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#define NAZARA_OPENGLRENDERER_WRAPPER_TEXTURE_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/MovableValue.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.hpp>
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namespace Nz::GL
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{
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class Texture : public DeviceObject<Texture, GL_TEXTURE>
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{
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friend DeviceObject;
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public:
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using DeviceObject::DeviceObject;
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Texture(const Texture&) = delete;
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Texture(Texture&&) noexcept = default;
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~Texture() = default;
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inline TextureTarget GetTarget() const;
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inline void SetParameterf(GLenum pname, GLfloat param);
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inline void SetParameteri(GLenum pname, GLint param);
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inline void SetParameterfv(GLenum pname, const GLfloat* param);
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inline void SetParameteriv(GLenum pname, const GLint* param);
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inline void TexImage2D(TextureTarget target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type);
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inline void TexImage2D(TextureTarget target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* data);
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inline void TexImage3D(TextureTarget target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type);
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inline void TexImage3D(TextureTarget target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* data);
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inline void TexStorage2D(TextureTarget target, GLint levels, GLint internalFormat, GLsizei width, GLsizei height);
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inline void TexStorage3D(TextureTarget target, GLint levels, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth);
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inline void TexSubImage2D(TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* data);
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inline void TexSubImage3D(TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* data);
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Texture& operator=(const Texture&) = delete;
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Texture& operator=(Texture&&) noexcept = default;
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private:
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static inline GLuint CreateHelper(OpenGLDevice& device, const Context& context);
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static inline void DestroyHelper(OpenGLDevice& device, const Context& context, GLuint objectId);
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TextureTarget m_target;
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};
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}
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#include <Nazara/OpenGLRenderer/Wrapper/Texture.inl>
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#endif // NAZARA_OPENGLRENDERER_WRAPPER_TEXTURE_HPP
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