40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - OpenGL renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_WRAPPER_VERTEXARRAY_HPP
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#define NAZARA_OPENGLRENDERER_WRAPPER_VERTEXARRAY_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/ContextObject.hpp>
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namespace Nz::GL
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{
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class VertexArray : public ContextObject<VertexArray, GL_VERTEX_ARRAY>
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{
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friend ContextObject;
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public:
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VertexArray(const VertexArray&) = delete;
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VertexArray(VertexArray&&) = default;
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~VertexArray() = default;
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VertexArray& operator=(const VertexArray&) = delete;
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VertexArray& operator=(VertexArray&&) = delete;
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template<typename F> static VertexArray Build(const Context& context, F&& callback);
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private:
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VertexArray() = default;
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static inline GLuint CreateHelper(const Context& context);
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static inline void DestroyHelper(const Context& context, GLuint objectId);
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};
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}
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#include <Nazara/OpenGLRenderer/Wrapper/VertexArray.inl>
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#endif // NAZARA_OPENGLRENDERER_WRAPPER_VERTEXARRAY_HPP
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