NazaraEngine/include/Nazara/OpenGLRenderer/Wrapper/VertexArray.hpp

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1.1 KiB
C++

// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - OpenGL renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_WRAPPER_VERTEXARRAY_HPP
#define NAZARA_OPENGLRENDERER_WRAPPER_VERTEXARRAY_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/ContextObject.hpp>
namespace Nz::GL
{
class VertexArray : public ContextObject<VertexArray, GL_VERTEX_ARRAY>
{
friend ContextObject;
public:
VertexArray(const VertexArray&) = delete;
VertexArray(VertexArray&&) = default;
~VertexArray() = default;
VertexArray& operator=(const VertexArray&) = delete;
VertexArray& operator=(VertexArray&&) = delete;
template<typename F> static VertexArray Build(const Context& context, F&& callback);
private:
VertexArray() = default;
static inline GLuint CreateHelper(const Context& context);
static inline void DestroyHelper(const Context& context, GLuint objectId);
};
}
#include <Nazara/OpenGLRenderer/Wrapper/VertexArray.inl>
#endif // NAZARA_OPENGLRENDERER_WRAPPER_VERTEXARRAY_HPP