NazaraEngine/SDK/src/NDK/LuaBinding_SDK.cpp

235 lines
7.1 KiB
C++

// Copyright (C) 2016 Jérôme Leclercq, Arnaud Cadot
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/LuaBinding.hpp>
#include <NDK/LuaAPI.hpp>
namespace Ndk
{
/*!
* \brief Binds SDK module to Lua
*/
void LuaBinding::BindSDK()
{
/*********************************** Ndk::Application **********************************/
#ifndef NDK_SERVER
//application.SetMethod("AddWindow", &Application::AddWindow);
#endif
application.BindMethod("AddWorld", [] (Nz::LuaInstance& instance, Application* application) -> int
{
instance.Push(application->AddWorld().CreateHandle());
return 1;
});
application.BindMethod("GetUpdateTime", &Application::GetUpdateTime);
application.BindMethod("Quit", &Application::Quit);
/*********************************** Ndk::Console **********************************/
#ifndef NDK_SERVER
consoleClass.Inherit<Nz::Node>(nodeClass, [] (ConsoleHandle* handle) -> Nz::Node*
{
return handle->GetObject();
});
consoleClass.BindMethod("AddLine", &Console::AddLine, Nz::Color::White);
consoleClass.BindMethod("Clear", &Console::Clear);
consoleClass.BindMethod("GetCharacterSize", &Console::GetCharacterSize);
consoleClass.BindMethod("GetHistory", &Console::GetHistory);
consoleClass.BindMethod("GetHistoryBackground", &Console::GetHistoryBackground);
consoleClass.BindMethod("GetInput", &Console::GetInput);
consoleClass.BindMethod("GetInputBackground", &Console::GetInputBackground);
consoleClass.BindMethod("GetSize", &Console::GetSize);
consoleClass.BindMethod("GetTextFont", &Console::GetTextFont);
consoleClass.BindMethod("IsVisible", &Console::IsVisible);
consoleClass.BindMethod("SendCharacter", &Console::SendCharacter);
//consoleClass.SetMethod("SendEvent", &Console::SendEvent);
consoleClass.BindMethod("SetCharacterSize", &Console::SetCharacterSize);
consoleClass.BindMethod("SetSize", &Console::SetSize);
consoleClass.BindMethod("SetTextFont", &Console::SetTextFont);
consoleClass.BindMethod("Show", &Console::Show, true);
#endif
/*********************************** Ndk::Entity **********************************/
entityClass.BindMethod("Enable", &Entity::Enable);
entityClass.BindMethod("GetId", &Entity::GetId);
entityClass.BindMethod("GetWorld", &Entity::GetWorld);
entityClass.BindMethod("Kill", &Entity::Kill);
entityClass.BindMethod("IsEnabled", &Entity::IsEnabled);
entityClass.BindMethod("IsValid", &Entity::IsValid);
entityClass.BindMethod("RemoveAllComponents", &Entity::RemoveAllComponents);
entityClass.BindMethod("__tostring", &EntityHandle::ToString);
entityClass.BindMethod("AddComponent", [this] (Nz::LuaInstance& instance, EntityHandle& handle) -> int
{
ComponentBinding* binding = QueryComponentIndex(instance);
return binding->adder(instance, handle);
});
entityClass.BindMethod("GetComponent", [this] (Nz::LuaInstance& instance, EntityHandle& handle) -> int
{
ComponentBinding* binding = QueryComponentIndex(instance);
return binding->getter(instance, handle->GetComponent(binding->index));
});
entityClass.BindMethod("RemoveComponent", [this] (Nz::LuaInstance& instance, EntityHandle& handle) -> int
{
ComponentBinding* binding = QueryComponentIndex(instance);
handle->RemoveComponent(binding->index);
return 0;
});
/*********************************** Ndk::NodeComponent **********************************/
nodeComponent.Inherit<Nz::Node>(nodeClass, [] (NodeComponentHandle* handle) -> Nz::Node*
{
return handle->GetObject();
});
/*********************************** Ndk::VelocityComponent **********************************/
velocityComponent.SetGetter([] (Nz::LuaInstance& lua, VelocityComponentHandle& instance)
{
std::size_t length;
const char* member = lua.CheckString(1, &length);
if (std::strcmp(member, "Linear") == 0)
{
lua.Push(instance->linearVelocity);
return true;
}
return false;
});
velocityComponent.SetSetter([] (Nz::LuaInstance& lua, VelocityComponentHandle& instance)
{
std::size_t length;
const char* member = lua.CheckString(1, &length);
int argIndex = 2;
if (std::strcmp(member, "Linear") == 0)
{
instance->linearVelocity = lua.Check<Nz::Vector3f>(&argIndex);
return true;
}
return false;
});
/*********************************** Ndk::World **********************************/
worldClass.BindMethod("CreateEntity", &World::CreateEntity);
worldClass.BindMethod("CreateEntities", &World::CreateEntities);
worldClass.BindMethod("Clear", &World::Clear);
#ifndef NDK_SERVER
/*********************************** Ndk::GraphicsComponent **********************************/
graphicsComponent.BindMethod("Attach", &GraphicsComponent::Attach, 0);
#endif
// Components functions
m_componentBinding.resize(BaseComponent::GetMaxComponentIndex());
BindComponent<NodeComponent>("Node");
BindComponent<VelocityComponent>("Velocity");
#ifndef NDK_SERVER
BindComponent<GraphicsComponent>("Graphics");
#endif
}
/*!
* \brief Registers the classes that will be used by the Lua instance
*
* \param instance Lua instance that will interact with the SDK classes
*/
void LuaBinding::RegisterSDK(Nz::LuaInstance& instance)
{
// Classes
application.Register(instance);
entityClass.Register(instance);
nodeComponent.Register(instance);
velocityComponent.Register(instance);
worldClass.Register(instance);
#ifndef NDK_SERVER
consoleClass.Register(instance);
graphicsComponent.Register(instance);
#endif
// Enums
// ComponentType (fake enumeration to expose component indexes)
instance.PushTable(0, m_componentBinding.size());
{
for (const ComponentBinding& entry : m_componentBinding)
{
if (entry.name.IsEmpty())
continue;
instance.PushField(entry.name, entry.index);
}
}
instance.SetGlobal("ComponentType");
}
/*!
* \brief Gets the index of the component
* \return A pointer to the binding linked to a component
*
* \param instance Lua instance that will interact with the component
* \param argIndex Index of the component
*/
LuaBinding::ComponentBinding* LuaBinding::QueryComponentIndex(Nz::LuaInstance& instance, int argIndex)
{
switch (instance.GetType(argIndex))
{
case Nz::LuaType_Number:
{
ComponentIndex componentIndex = instance.Check<ComponentIndex>(&argIndex);
if (componentIndex > m_componentBinding.size())
{
instance.Error("Invalid component index");
return nullptr;
}
ComponentBinding& binding = m_componentBinding[componentIndex];
if (binding.name.IsEmpty())
{
instance.Error("Invalid component index");
return nullptr;
}
return &binding;
}
case Nz::LuaType_String:
{
const char* key = instance.CheckString(argIndex);
auto it = m_componentBindingByName.find(key);
if (it == m_componentBindingByName.end())
{
instance.Error("Invalid component name");
return nullptr;
}
return &m_componentBinding[it->second];
}
}
instance.Error("Invalid component index at #" + Nz::String::Number(argIndex));
return nullptr;
}
}