NazaraEngine/src/Nazara/Physics3D/PhysWorld3D.cpp

197 lines
6.3 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Physics 3D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Physics3D/PhysWorld3D.hpp>
#include <Nazara/Core/MemoryHelper.hpp>
#include <Newton/Newton.h>
#include <cassert>
#include <Nazara/Physics3D/Debug.hpp>
namespace Nz
{
PhysWorld3D::PhysWorld3D() :
m_gravity(Vector3f::Zero()),
m_maxStepCount(50),
m_stepSize(0.005f),
m_timestepAccumulator(0.f)
{
m_world = NewtonCreate();
NewtonWorldSetUserData(m_world, this);
m_materialIds.emplace("default", NewtonMaterialGetDefaultGroupID(m_world));
}
PhysWorld3D::~PhysWorld3D()
{
NewtonDestroy(m_world);
}
int PhysWorld3D::CreateMaterial(String name)
{
NazaraAssert(m_materialIds.find(name) == m_materialIds.end(), "Material \"" + name + "\" already exists");
int materialId = NewtonMaterialCreateGroupID(m_world);
m_materialIds.emplace(std::move(name), materialId);
return materialId;
}
void PhysWorld3D::ForEachBodyInAABB(const Boxf& box, const BodyIterator& iterator)
{
auto NewtonCallback = [](const NewtonBody* const body, void* const userdata) -> int
{
const BodyIterator& bodyIterator = *static_cast<BodyIterator*>(userdata);
RigidBody3D* nzBody = static_cast<RigidBody3D*>(NewtonBodyGetUserData(body));
return bodyIterator(*nzBody);
};
NewtonWorldForEachBodyInAABBDo(m_world, box.GetMinimum(), box.GetMaximum(), NewtonCallback, const_cast<void*>(static_cast<const void*>(&iterator)));
}
Vector3f PhysWorld3D::GetGravity() const
{
return m_gravity;
}
NewtonWorld* PhysWorld3D::GetHandle() const
{
return m_world;
}
int PhysWorld3D::GetMaterial(const String& name)
{
auto it = m_materialIds.find(name);
NazaraAssert(it != m_materialIds.end(), "Material \"" + name + "\" does not exists");
return it->second;
}
std::size_t PhysWorld3D::GetMaxStepCount() const
{
return m_maxStepCount;
}
float PhysWorld3D::GetStepSize() const
{
return m_stepSize;
}
void PhysWorld3D::SetGravity(const Vector3f& gravity)
{
m_gravity = gravity;
}
void PhysWorld3D::SetMaxStepCount(std::size_t maxStepCount)
{
m_maxStepCount = maxStepCount;
}
void PhysWorld3D::SetSolverModel(unsigned int model)
{
NewtonSetSolverModel(m_world, model);
}
void PhysWorld3D::SetStepSize(float stepSize)
{
m_stepSize = stepSize;
}
void PhysWorld3D::SetMaterialCollisionCallback(int firstMaterial, int secondMaterial, AABBOverlapCallback aabbOverlapCallback, CollisionCallback collisionCallback)
{
static_assert(sizeof(UInt64) >= 2 * sizeof(int), "Oops");
auto callbackPtr = std::make_unique<Callback>();
callbackPtr->aabbOverlapCallback = std::move(aabbOverlapCallback);
callbackPtr->collisionCallback = std::move(collisionCallback);
NewtonMaterialSetCollisionCallback(m_world, firstMaterial, secondMaterial, callbackPtr.get(), (callbackPtr->aabbOverlapCallback) ? OnAABBOverlap : nullptr, (callbackPtr->collisionCallback) ? ProcessContact : nullptr);
UInt64 firstMaterialId(firstMaterial);
UInt64 secondMaterialId(secondMaterial);
UInt64 callbackIndex = firstMaterialId << 32 | secondMaterialId;
m_callbacks[callbackIndex] = std::move(callbackPtr);
}
void PhysWorld3D::SetMaterialDefaultCollidable(int firstMaterial, int secondMaterial, bool collidable)
{
NewtonMaterialSetDefaultCollidable(m_world, firstMaterial, secondMaterial, collidable);
}
void PhysWorld3D::SetMaterialDefaultElasticity(int firstMaterial, int secondMaterial, float elasticCoef)
{
NewtonMaterialSetDefaultElasticity(m_world, firstMaterial, secondMaterial, elasticCoef);
}
void PhysWorld3D::SetMaterialDefaultFriction(int firstMaterial, int secondMaterial, float staticFriction, float kineticFriction)
{
NewtonMaterialSetDefaultFriction(m_world, firstMaterial, secondMaterial, staticFriction, kineticFriction);
}
void PhysWorld3D::SetMaterialDefaultSoftness(int firstMaterial, int secondMaterial, float softness)
{
NewtonMaterialSetDefaultSoftness(m_world, firstMaterial, secondMaterial, softness);
}
void PhysWorld3D::SetMaterialSurfaceThickness(int firstMaterial, int secondMaterial, float thickness)
{
NewtonMaterialSetSurfaceThickness(m_world, firstMaterial, secondMaterial, thickness);
}
void PhysWorld3D::Step(float timestep)
{
m_timestepAccumulator += timestep;
std::size_t stepCount = 0;
while (m_timestepAccumulator >= m_stepSize && stepCount < m_maxStepCount)
{
NewtonUpdate(m_world, m_stepSize);
m_timestepAccumulator -= m_stepSize;
stepCount++;
}
}
int PhysWorld3D::OnAABBOverlap(const NewtonMaterial* const material, const NewtonBody* const body0, const NewtonBody* const body1, int threadIndex)
{
RigidBody3D* bodyA = static_cast<RigidBody3D*>(NewtonBodyGetUserData(body0));
RigidBody3D* bodyB = static_cast<RigidBody3D*>(NewtonBodyGetUserData(body1));
assert(bodyA && bodyB);
Callback* callbackData = static_cast<Callback*>(NewtonMaterialGetMaterialPairUserData(material));
assert(callbackData);
assert(callbackData->aabbOverlapCallback);
return callbackData->aabbOverlapCallback(*bodyA, *bodyB);
}
void PhysWorld3D::ProcessContact(const NewtonJoint* const contactJoint, float timestep, int threadIndex)
{
RigidBody3D* bodyA = static_cast<RigidBody3D*>(NewtonBodyGetUserData(NewtonJointGetBody0(contactJoint)));
RigidBody3D* bodyB = static_cast<RigidBody3D*>(NewtonBodyGetUserData(NewtonJointGetBody1(contactJoint)));
assert(bodyA && bodyB);
using ContactJoint = void*;
// Query all joints first, to prevent removing a joint from the list while iterating on it
StackArray<ContactJoint> contacts = NazaraStackAllocationNoInit(ContactJoint, NewtonContactJointGetContactCount(contactJoint));
std::size_t contactIndex = 0;
for (ContactJoint contact = NewtonContactJointGetFirstContact(contactJoint); contact; contact = NewtonContactJointGetNextContact(contactJoint, contact))
{
assert(contactIndex < contacts.size());
contacts[contactIndex++] = contact;
}
for (ContactJoint contact : contacts)
{
NewtonMaterial* material = NewtonContactGetMaterial(contact);
Callback* callbackData = static_cast<Callback*>(NewtonMaterialGetMaterialPairUserData(material));
assert(callbackData);
assert(callbackData->collisionCallback);
if (!callbackData->collisionCallback(*bodyA, *bodyB))
NewtonContactJointRemoveContact(contactJoint, contact);
}
}
}