618 lines
15 KiB
C++
618 lines
15 KiB
C++
// Copyright (C) 2013 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Utility/Loaders/MD5Mesh/Parser.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Math/Basic.hpp>
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#include <Nazara/Utility/BufferMapper.hpp>
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#include <Nazara/Utility/Config.hpp>
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#include <Nazara/Utility/IndexMapper.hpp>
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#include <Nazara/Utility/Mesh.hpp>
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#include <Nazara/Utility/SkeletalMesh.hpp>
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#include <Nazara/Utility/Skeleton.hpp>
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#include <Nazara/Utility/StaticMesh.hpp>
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#include <cstdio>
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#include <cstring>
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#include <limits>
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#include <memory>
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#include <Nazara/Utility/Debug.hpp>
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NzMD5MeshParser::NzMD5MeshParser(NzInputStream& stream, const NzMeshParams& parameters) :
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m_stream(stream),
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m_parameters(parameters),
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m_keepLastLine(false),
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m_lineCount(0),
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m_meshIndex(0),
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m_streamFlags(stream.GetStreamOptions())
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{
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if ((m_streamFlags & nzStreamOption_Text) == 0)
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m_stream.SetStreamOptions(m_streamFlags | nzStreamOption_Text);
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}
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NzMD5MeshParser::~NzMD5MeshParser()
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{
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if ((m_streamFlags & nzStreamOption_Text) == 0)
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m_stream.SetStreamOptions(m_streamFlags);
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}
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nzTernary NzMD5MeshParser::Check()
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{
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if (Advance(false))
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{
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unsigned int version;
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if (std::sscanf(&m_currentLine[0], " MD5Version %u", &version) == 1)
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{
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if (version == 10)
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return nzTernary_True;
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}
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}
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return nzTernary_False;
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}
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bool NzMD5MeshParser::Parse(NzMesh* mesh)
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{
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while (Advance(false))
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{
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switch (m_currentLine[0])
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{
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#if NAZARA_UTILITY_STRICT_RESOURCE_PARSING
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case 'M': // MD5Version
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if (m_currentLine.GetWord(0) != "MD5Version")
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UnrecognizedLine();
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break;
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case 'c': // commandline
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if (m_currentLine.GetWord(0) != "commandline")
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UnrecognizedLine();
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break;
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#endif
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case 'j': // joints
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#if NAZARA_UTILITY_STRICT_RESOURCE_PARSING
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if (!m_currentLine.StartsWith("joints {"))
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{
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UnrecognizedLine();
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break;
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}
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#endif
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if (!ParseJoints())
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{
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Error("Failed to parse joints");
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return false;
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}
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break;
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case 'm': // mesh
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{
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#if NAZARA_UTILITY_STRICT_RESOURCE_PARSING
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if (m_currentLine != "mesh {")
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{
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UnrecognizedLine();
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break;
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}
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#endif
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if (m_meshIndex >= m_meshes.size())
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{
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#if NAZARA_UTILITY_STRICT_RESOURCE_PARSING
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Warning("More meshes than registred");
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#endif
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m_meshes.push_back(Mesh());
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}
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if (!ParseMesh())
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{
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NazaraError("Failed to parse mesh");
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return false;
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}
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m_meshIndex++;
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break;
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}
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case 'n': // num[Frames/Joints]
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{
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unsigned int count;
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if (std::sscanf(&m_currentLine[0], "numJoints %u", &count) == 1)
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{
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#if NAZARA_UTILITY_STRICT_RESOURCE_PARSING
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if (!m_joints.empty())
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Warning("Joint count is already defined");
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#endif
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m_joints.resize(count);
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}
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else if (std::sscanf(&m_currentLine[0], "numMeshes %u", &count) == 1)
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{
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#if NAZARA_UTILITY_STRICT_RESOURCE_PARSING
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if (!m_meshes.empty())
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Warning("Mesh count is already defined");
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#endif
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m_meshes.resize(count);
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}
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#if NAZARA_UTILITY_STRICT_RESOURCE_PARSING
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else
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UnrecognizedLine();
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#endif
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break;
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}
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default:
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#if NAZARA_UTILITY_STRICT_RESOURCE_PARSING
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UnrecognizedLine();
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#endif
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break;
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}
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}
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// Pour que le squelette soit correctement aligné, il faut appliquer un quaternion "de correction" aux joints à la base du squelette
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NzQuaternionf rotationQuat = NzEulerAnglesf(-90.f, 180.f, 0.f);
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NzString baseDir = m_stream.GetDirectory();
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if (m_parameters.animated)
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{
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if (!mesh->CreateSkeletal(m_joints.size())) // Ne devrait jamais échouer
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{
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NazaraInternalError("Failed to create mesh");
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return false;
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}
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NzSkeleton* skeleton = mesh->GetSkeleton();
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for (unsigned int i = 0; i < m_joints.size(); ++i)
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{
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NzJoint* joint = skeleton->GetJoint(i);
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int parent = m_joints[i].parent;
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if (parent >= 0)
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joint->SetParent(skeleton->GetJoint(parent));
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joint->SetName(m_joints[i].name);
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NzMatrix4f bindMatrix;
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bindMatrix.MakeRotation((parent >= 0) ? m_joints[i].bindOrient : rotationQuat * m_joints[i].bindOrient);
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bindMatrix.SetTranslation((parent >= 0) ? m_joints[i].bindPos : rotationQuat * m_joints[i].bindPos); // Plus rapide que de multiplier par une matrice de translation
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joint->SetInverseBindMatrix(bindMatrix.InverseAffine());
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}
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mesh->SetMaterialCount(m_meshes.size());
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for (unsigned int i = 0; i < m_meshes.size(); ++i)
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{
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const Mesh& md5Mesh = m_meshes[i];
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unsigned int indexCount = md5Mesh.triangles.size()*3;
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unsigned int vertexCount = md5Mesh.vertices.size();
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unsigned int weightCount = md5Mesh.weights.size();
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// Index buffer
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bool largeIndices = (vertexCount > std::numeric_limits<nzUInt16>::max());
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std::unique_ptr<NzIndexBuffer> indexBuffer(new NzIndexBuffer(indexCount, largeIndices, m_parameters.storage));
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NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_DiscardAndWrite);
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unsigned int index = 0;
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for (const Mesh::Triangle& triangle : md5Mesh.triangles)
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{
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// On les respécifie dans le bon ordre
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indexMapper.Set(index++, triangle.x);
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indexMapper.Set(index++, triangle.z);
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indexMapper.Set(index++, triangle.y);
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}
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indexMapper.Unmap();
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std::unique_ptr<NzSkeletalMesh> subMesh(new NzSkeletalMesh(mesh));
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if (!subMesh->Create(vertexCount, weightCount))
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{
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NazaraError("Failed to create skeletal mesh");
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continue;
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}
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subMesh->SetIndexBuffer(indexBuffer.get());
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indexBuffer->SetPersistent(false);
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indexBuffer.release();
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NzWeight* weights = subMesh->GetWeight();
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for (unsigned int j = 0; j < weightCount; ++j)
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{
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weights->jointIndex = md5Mesh.weights[j].joint;
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weights->weight = md5Mesh.weights[j].bias;
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weights++;
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}
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NzMeshVertex* bindPosVertex = reinterpret_cast<NzMeshVertex*>(subMesh->GetBindPoseBuffer());
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NzVertexWeight* vertexWeight = subMesh->GetVertexWeight();
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for (const Mesh::Vertex& vertex : md5Mesh.vertices)
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{
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// Skinning MD5 (Formule d'Id Tech)
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NzVector3f finalPos(NzVector3f::Zero());
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vertexWeight->weights.resize(vertex.weightCount);
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for (unsigned int j = 0; j < vertex.weightCount; ++j)
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{
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const Mesh::Weight& weight = md5Mesh.weights[vertex.startWeight + j];
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const Joint& joint = m_joints[weight.joint];
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finalPos += (joint.bindPos + joint.bindOrient*weight.pos) * weight.bias;
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vertexWeight->weights[j] = vertex.startWeight + j;
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}
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bindPosVertex->position = finalPos;
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bindPosVertex->uv.Set(vertex.uv.x, 1.f-vertex.uv.y);
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bindPosVertex++;
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vertexWeight++;
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}
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// Material
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mesh->SetMaterial(i, baseDir + md5Mesh.shader);
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subMesh->SetMaterialIndex(i);
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if (!mesh->AddSubMesh(subMesh.get()))
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{
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NazaraError("Failed to add submesh");
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continue;
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}
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subMesh.release();
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// Animation
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// Il est peut-être éventuellement possible que la probabilité que l'animation ait le même nom soit non-nulle.
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NzString path = m_stream.GetPath();
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if (!path.IsEmpty())
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{
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path.Replace(".md5mesh", ".md5anim", -8, NzString::CaseInsensitive);
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if (NzFile::Exists(path))
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mesh->SetAnimation(path);
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}
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}
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}
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else
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{
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if (!mesh->CreateStatic()) // Ne devrait jamais échouer
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{
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NazaraInternalError("Failed to create mesh");
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return false;
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}
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mesh->SetMaterialCount(m_meshes.size());
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for (unsigned int i = 0; i < m_meshes.size(); ++i)
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{
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const Mesh& md5Mesh = m_meshes[i];
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unsigned int indexCount = md5Mesh.triangles.size()*3;
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unsigned int vertexCount = md5Mesh.vertices.size();
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// Index buffer
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bool largeIndices = (vertexCount > std::numeric_limits<nzUInt16>::max());
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std::unique_ptr<NzIndexBuffer> indexBuffer(new NzIndexBuffer(indexCount, largeIndices, m_parameters.storage));
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NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_DiscardAndWrite);
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unsigned int index = 0;
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for (const Mesh::Triangle& triangle : md5Mesh.triangles)
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{
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// On les respécifie dans le bon ordre
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indexMapper.Set(index++, triangle.x);
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indexMapper.Set(index++, triangle.z);
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indexMapper.Set(index++, triangle.y);
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}
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indexMapper.Unmap();
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// Vertex buffer
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std::unique_ptr<NzVertexBuffer> vertexBuffer(new NzVertexBuffer(NzMesh::GetDeclaration(), vertexCount, m_parameters.storage));
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NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
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NzMeshVertex* vertex = reinterpret_cast<NzMeshVertex*>(vertexMapper.GetPointer());
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for (const Mesh::Vertex& md5Vertex : md5Mesh.vertices)
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{
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// Skinning MD5 (Formule d'Id Tech)
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NzVector3f finalPos(NzVector3f::Zero());
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for (unsigned int j = 0; j < md5Vertex.weightCount; ++j)
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{
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const Mesh::Weight& weight = md5Mesh.weights[md5Vertex.startWeight + j];
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const Joint& joint = m_joints[weight.joint];
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finalPos += (joint.bindPos + joint.bindOrient*weight.pos) * weight.bias;
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}
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// On retourne le modèle dans le bon sens
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vertex->position = rotationQuat * finalPos;
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vertex->uv.Set(md5Vertex.uv.x, 1.f - md5Vertex.uv.y);
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vertex++;
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}
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vertexMapper.Unmap();
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// Submesh
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std::unique_ptr<NzStaticMesh> subMesh(new NzStaticMesh(mesh));
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if (!subMesh->Create(vertexBuffer.get()))
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{
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NazaraError("Failed to create static submesh");
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continue;
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}
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vertexBuffer->SetPersistent(false);
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vertexBuffer.release();
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subMesh->SetIndexBuffer(indexBuffer.get());
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indexBuffer->SetPersistent(false);
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indexBuffer.release();
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// Material
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mesh->SetMaterial(i, baseDir + md5Mesh.shader);
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subMesh->GenerateNormalsAndTangents();
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subMesh->SetMaterialIndex(i);
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if (!mesh->AddSubMesh(subMesh.get()))
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{
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NazaraError("Failed to add submesh");
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continue;
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}
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subMesh.release();
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}
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}
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return true;
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}
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bool NzMD5MeshParser::Advance(bool required)
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{
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if (!m_keepLastLine)
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{
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do
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{
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if (m_stream.EndOfStream())
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{
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if (required)
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Error("Incomplete MD5 file");
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return false;
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}
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m_lineCount++;
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m_currentLine = m_stream.ReadLine();
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m_currentLine = m_currentLine.SubstrTo("//"); // On ignore les commentaires
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m_currentLine.Simplify(); // Pour un traitement plus simple
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}
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while (m_currentLine.IsEmpty());
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}
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else
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m_keepLastLine = false;
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return true;
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}
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void NzMD5MeshParser::Error(const NzString& message)
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{
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NazaraError(message + " at line #" + NzString::Number(m_lineCount));
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}
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bool NzMD5MeshParser::ParseJoints()
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{
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unsigned int jointCount = m_joints.size();
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if (jointCount == 0)
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{
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Error("Joint count is invalid or missing");
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return false;
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}
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for (unsigned int i = 0; i < jointCount; ++i)
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{
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if (!Advance())
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return false;
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unsigned int pos = m_currentLine.Find(' ');
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if (pos == NzString::npos)
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{
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UnrecognizedLine(true);
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return false;
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}
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if (pos >= 64)
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{
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NazaraError("Joint name is too long (>= 64 characters)");
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return false;
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}
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char name[64];
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if (std::sscanf(&m_currentLine[0], "%s %d ( %f %f %f ) ( %f %f %f )", &name[0], &m_joints[i].parent,
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&m_joints[i].bindPos.x, &m_joints[i].bindPos.y, &m_joints[i].bindPos.z,
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&m_joints[i].bindOrient.x, &m_joints[i].bindOrient.y, &m_joints[i].bindOrient.z) != 8)
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{
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UnrecognizedLine(true);
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return false;
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}
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m_joints[i].name = name;
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m_joints[i].name.Trim('"');
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int parent = m_joints[i].parent;
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if (parent >= 0)
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{
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if (static_cast<unsigned int>(parent) >= jointCount)
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{
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Error("Joint's parent is out of bounds (" + NzString::Number(parent) + " >= " + NzString::Number(jointCount) + ')');
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return false;
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}
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}
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m_joints[i].bindOrient.ComputeW(); // On calcule la composante W
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}
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if (!Advance())
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return false;
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if (m_currentLine != '}')
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{
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#if NAZARA_UTILITY_STRICT_RESOURCE_PARSING
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Warning("Hierarchy braces closing not found");
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#endif
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// On tente de survivre à l'erreur
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m_keepLastLine = true;
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}
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return true;
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}
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bool NzMD5MeshParser::ParseMesh()
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{
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bool finished = false;
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while (!finished && Advance(false))
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{
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switch (m_currentLine[0])
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{
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case '}':
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finished = true;
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break;
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case 's': // shader
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#if NAZARA_UTILITY_STRICT_RESOURCE_PARSING
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if (!m_currentLine.StartsWith("shader "))
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{
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UnrecognizedLine();
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break;
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}
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#endif
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m_meshes[m_meshIndex].shader = m_currentLine.Substr(7);
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m_meshes[m_meshIndex].shader.Trim('"');
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break;
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case 'n': // num[tris/verts]
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{
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unsigned int count;
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if (std::sscanf(&m_currentLine[0], "numtris %u", &count) == 1)
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{
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m_meshes[m_meshIndex].triangles.resize(count);
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for (unsigned int i = 0; i < count; ++i)
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{
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if (!Advance())
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return false;
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Mesh::Triangle& triangle = m_meshes[m_meshIndex].triangles[i];
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unsigned int index;
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if (std::sscanf(&m_currentLine[0], "tri %u %u %u %u", &index, &triangle.x, &triangle.y, &triangle.z) != 4)
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{
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UnrecognizedLine(true);
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return false;
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}
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if (index != i)
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{
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Error("Unexpected triangle index (expected " + NzString::Number(i) + ", got " + NzString::Number(index) + ')');
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return false;
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}
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}
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}
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else if (std::sscanf(&m_currentLine[0], "numverts %u", &count) == 1)
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{
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m_meshes[m_meshIndex].vertices.resize(count);
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for (unsigned int i = 0; i < count; ++i)
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{
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if (!Advance())
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return false;
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Mesh::Vertex& vertex = m_meshes[m_meshIndex].vertices[i];
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unsigned int index;
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if (std::sscanf(&m_currentLine[0], "vert %u ( %f %f ) %u %u", &index, &vertex.uv.x, &vertex.uv.y, &vertex.startWeight, &vertex.weightCount) != 5)
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{
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UnrecognizedLine(true);
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return false;
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}
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if (index != i)
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{
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Error("Unexpected vertex index (expected " + NzString::Number(i) + ", got " + NzString::Number(index) + ')');
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return false;
|
|
}
|
|
}
|
|
}
|
|
else if (std::sscanf(&m_currentLine[0], "numweights %u", &count) == 1)
|
|
{
|
|
m_meshes[m_meshIndex].weights.resize(count);
|
|
for (unsigned int i = 0; i < count; ++i)
|
|
{
|
|
if (!Advance())
|
|
return false;
|
|
|
|
Mesh::Weight& weight = m_meshes[m_meshIndex].weights[i];
|
|
unsigned int index;
|
|
if (std::sscanf(&m_currentLine[0], "weight %u %u %f ( %f %f %f )", &index, &weight.joint, &weight.bias,
|
|
&weight.pos.x, &weight.pos.y, &weight.pos.z) != 6)
|
|
{
|
|
UnrecognizedLine(true);
|
|
return false;
|
|
}
|
|
|
|
if (index != i)
|
|
{
|
|
Error("Unexpected weight index (expected " + NzString::Number(i) + ", got " + NzString::Number(index) + ')');
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
#if NAZARA_UTILITY_STRICT_RESOURCE_PARSING
|
|
else
|
|
UnrecognizedLine();
|
|
#endif
|
|
break;
|
|
}
|
|
|
|
default:
|
|
#if NAZARA_UTILITY_STRICT_RESOURCE_PARSING
|
|
UnrecognizedLine();
|
|
#endif
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (m_meshes[m_meshIndex].triangles.size() == 0)
|
|
{
|
|
NazaraError("Mesh has no triangles");
|
|
return false;
|
|
}
|
|
|
|
if (m_meshes[m_meshIndex].vertices.size() == 0)
|
|
{
|
|
NazaraError("Mesh has no vertices");
|
|
return false;
|
|
}
|
|
|
|
if (m_meshes[m_meshIndex].weights.size() == 0)
|
|
{
|
|
NazaraError("Mesh has no weights");
|
|
return false;
|
|
}
|
|
|
|
#if NAZARA_UTILITY_STRICT_RESOURCE_PARSING
|
|
if (!finished)
|
|
Warning("Mesh braces closing not found");
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
void NzMD5MeshParser::Warning(const NzString& message)
|
|
{
|
|
NazaraWarning(message + " at line #" + NzString::Number(m_lineCount));
|
|
}
|
|
|
|
void NzMD5MeshParser::UnrecognizedLine(bool error)
|
|
{
|
|
NzString message = "Unrecognized \"" + m_currentLine + '"';
|
|
|
|
if (error)
|
|
Error(message);
|
|
else
|
|
Warning(message);
|
|
}
|