40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
#include "TextEnterState.hpp"
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#include "StateContext.hpp"
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#include "StateFactory.hpp"
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#include <Nazara/Renderer/RenderWindow.hpp>
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#include <NazaraSDK/StateMachine.hpp>
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TextEnterState::TextEnterState(StateContext& context) :
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BaseState(context)
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{
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}
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void TextEnterState::Enter(Ndk::StateMachine& fsm)
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{
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BaseState::Enter(fsm);
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Nz::EventHandler& eventHandler = m_context.window.GetEventHandler();
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m_keyPressedSlot.Connect(eventHandler.OnKeyPressed, [&] (const Nz::EventHandler*, const Nz::WindowEvent::KeyEvent& key)
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{
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if (key.virtualKey == Nz::Keyboard::VKey::M && key.shift)
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{
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fsm.ChangeState(StateFactory::Get(EventStatus::Menu));
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}
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});
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m_textEnteredSlot.Connect(eventHandler.OnTextEntered, [&] (const Nz::EventHandler*, const Nz::WindowEvent::TextEvent& event)
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{
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Nz::String content = "Character: " + Nz::String::Unicode(event.character);
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if (event.repeated)
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content += " repeated";
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m_text.SetContent(content + "\nM for Menu");
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});
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}
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void TextEnterState::DrawMenu()
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{
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m_text.SetContent("Enter some text, this text should change !\nM for Menu");
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}
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