NazaraEngine/include/Nazara/Graphics/PropertyHandler/UniformValuePropertyHandler...

48 lines
1.8 KiB
C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GRAPHICS_PROPERTYHANDLER_UNIFORMVALUEPROPERTYHANDLER_HPP
#define NAZARA_GRAPHICS_PROPERTYHANDLER_UNIFORMVALUEPROPERTYHANDLER_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/PropertyHandler/PropertyHandler.hpp>
namespace Nz
{
class NAZARA_GRAPHICS_API UniformValuePropertyHandler : public PropertyHandler
{
public:
inline UniformValuePropertyHandler(std::string propertyName, std::string blockTag = "Settings");
inline UniformValuePropertyHandler(std::string propertyName, std::string memberTag, std::string blockTag = "Settings");
UniformValuePropertyHandler(const UniformValuePropertyHandler&) = delete;
UniformValuePropertyHandler(UniformValuePropertyHandler&&) = delete;
~UniformValuePropertyHandler() = default;
bool NeedsUpdateOnValueUpdate(std::size_t updatedPropertyIndex) const override;
void Setup(const Material& material, const ShaderReflection& reflection) override;
void Update(MaterialInstance& materialInstance) const override;
UniformValuePropertyHandler& operator=(const UniformValuePropertyHandler&) = delete;
UniformValuePropertyHandler& operator=(UniformValuePropertyHandler&&) = delete;
private:
std::size_t m_propertyIndex;
std::size_t m_offset;
std::size_t m_size;
std::size_t m_uniformBlockIndex;
std::string m_blockTag;
std::string m_propertyName;
std::string m_memberTag;
};
}
#include <Nazara/Graphics/PropertyHandler/UniformValuePropertyHandler.inl>
#endif // NAZARA_GRAPHICS_PROPERTYHANDLER_UNIFORMVALUEPROPERTYHANDLER_HPP