NazaraEngine/include/Nazara/Graphics/RenderTextureBlit.inl

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// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
inline RenderTextureBlit::RenderTextureBlit(const Vector2ui& textureSize, std::shared_ptr<Texture> targetTexture, SamplerFilter filter) :
RenderTextureBlit(textureSize, std::move(targetTexture), filter, PipelineStage::FragmentShader, MemoryAccess::ShaderRead, TextureLayout::ColorInput)
{
}
RenderTextureBlit::RenderTextureBlit(const Vector2ui& textureSize, std::shared_ptr<Texture> texture, SamplerFilter filter, PipelineStage targetPipelineStage, MemoryAccessFlags targetMemoryFlags, TextureLayout targetLayout) :
m_targetTexture(std::move(texture)),
m_targetMemoryFlags(targetMemoryFlags),
m_targetPipelineStage(targetPipelineStage),
m_samplerFilter(filter),
m_targetLayout(targetLayout),
m_textureSize(textureSize)
{
}
}
#include <Nazara/Graphics/DebugOff.hpp>