113 lines
2.3 KiB
C++
113 lines
2.3 KiB
C++
// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Utility/Skeleton.hpp>
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#include <Nazara/Utility/Debug.hpp>
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namespace Nz
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{
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inline Joint::Joint(Skeleton* skeleton) :
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m_skeleton(skeleton),
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m_skinningMatrixUpdated(false)
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{
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}
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inline Joint::Joint(const Joint& joint) :
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Node(joint),
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m_inverseBindMatrix(joint.m_inverseBindMatrix),
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m_name(joint.m_name),
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m_skeleton(joint.m_skeleton),
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m_skinningMatrixUpdated(false)
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{
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}
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inline Joint::Joint(Joint&& joint) noexcept :
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Node(std::move(joint)),
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m_inverseBindMatrix(joint.m_inverseBindMatrix),
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m_name(joint.m_name),
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m_skeleton(joint.m_skeleton),
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m_skinningMatrixUpdated(false)
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{
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}
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inline void Joint::EnsureSkinningMatrixUpdate() const
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{
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if (!m_skinningMatrixUpdated)
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UpdateSkinningMatrix();
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}
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inline const Matrix4f& Joint::GetInverseBindMatrix() const
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{
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return m_inverseBindMatrix;
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}
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inline const std::string& Joint::GetName() const
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{
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return m_name;
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}
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inline Skeleton* Joint::GetSkeleton()
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{
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return m_skeleton;
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}
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inline const Skeleton* Joint::GetSkeleton() const
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{
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return m_skeleton;
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}
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inline const Matrix4f& Joint::GetSkinningMatrix() const
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{
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EnsureSkinningMatrixUpdate();
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return m_skinningMatrix;
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}
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inline void Joint::SetInverseBindMatrix(const Matrix4f& matrix)
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{
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m_inverseBindMatrix = matrix;
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m_skinningMatrixUpdated = false;
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}
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inline void Joint::SetName(std::string name)
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{
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m_name = std::move(name);
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m_skeleton->InvalidateJointMap();
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}
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inline Joint& Joint::operator=(const Joint& joint)
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{
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Node::operator=(joint);
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m_inverseBindMatrix = joint.m_inverseBindMatrix;
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m_name = joint.m_name;
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m_skeleton = joint.m_skeleton;
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m_skinningMatrixUpdated = false;
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return *this;
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}
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inline Joint& Joint::operator=(Joint&& joint) noexcept
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{
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Node::operator=(std::move(joint));
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m_inverseBindMatrix = joint.m_inverseBindMatrix;
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m_name = joint.m_name;
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m_skeleton = joint.m_skeleton;
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m_skinningMatrixUpdated = false;
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return *this;
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}
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inline void Joint::UpdateSkinningMatrix() const
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{
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EnsureTransformMatrixUpdate();
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m_skinningMatrix = Matrix4f::ConcatenateTransform(m_inverseBindMatrix, m_transformMatrix);
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m_skinningMatrixUpdated = true;
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}
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}
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#include <Nazara/Utility/DebugOff.hpp>
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