Files
NazaraEngine/thirdparty/src/newton/dgCore/dgRandom.h
2020-09-06 17:09:19 +02:00

42 lines
1.3 KiB
C

/* Copyright (c) <2003-2019> <Julio Jerez, Newton Game Dynamics>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef __dgRandom__
#define __dgRandom__
#include "dgStdafx.h"
const dgFloat64 fRandom = (dgFloat64 (1.0) / dgFloat64 ((dgUnsigned32)(0xffffffff)));
// return a random number between 0 and 0xffffffff;
dgUnsigned32 dgApi dgRandom();
inline dgFloat32 dgfRandom()
{
return (dgFloat32) (dgRandom() * fRandom);
}
void dgApi dgRandomize (dgUnsigned32 Seed);
#endif