NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLCommandBuffer.hpp

40 lines
1.3 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_OPENGLCOMMANDBUFFER_HPP
#define NAZARA_OPENGLRENDERER_OPENGLCOMMANDBUFFER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/CommandBuffer.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/CommandBuffer.hpp>
#include <vector>
namespace Nz
{
class NAZARA_OPENGLRENDERER_API OpenGLCommandBuffer final : public CommandBuffer
{
public:
inline OpenGLCommandBuffer(Vk::AutoCommandBuffer commandBuffer);
inline OpenGLCommandBuffer(std::vector<Vk::AutoCommandBuffer> commandBuffers);
OpenGLCommandBuffer(const OpenGLCommandBuffer&) = delete;
OpenGLCommandBuffer(OpenGLCommandBuffer&&) noexcept = default;
~OpenGLCommandBuffer() = default;
inline Vk::CommandBuffer& GetCommandBuffer(std::size_t imageIndex = 0);
OpenGLCommandBuffer& operator=(const OpenGLCommandBuffer&) = delete;
OpenGLCommandBuffer& operator=(OpenGLCommandBuffer&&) = delete;
private:
std::vector<Vk::AutoCommandBuffer> m_commandBuffers;
};
}
#include <Nazara/OpenGLRenderer/OpenGLCommandBuffer.inl>
#endif // NAZARA_OPENGLRENDERER_OPENGLCOMMANDBUFFER_HPP