NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLCommandBuffer.inl

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// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/OpenGLCommandBuffer.hpp>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz
{
inline OpenGLCommandBuffer::OpenGLCommandBuffer(Vk::AutoCommandBuffer commandBuffer)
{
m_commandBuffers.push_back(std::move(commandBuffer));
}
inline OpenGLCommandBuffer::OpenGLCommandBuffer(std::vector<Vk::AutoCommandBuffer> commandBuffers) :
m_commandBuffers(std::move(commandBuffers))
{
}
inline Vk::CommandBuffer& OpenGLCommandBuffer::GetCommandBuffer(std::size_t imageIndex)
{
return m_commandBuffers[imageIndex].Get();
}
}
#include <Nazara/OpenGLRenderer/DebugOff.hpp>