NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLCommandBufferBuilder.inl

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// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/OpenGLCommandBufferBuilder.hpp>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz
{
inline OpenGLCommandBufferBuilder::OpenGLCommandBufferBuilder(Vk::CommandBuffer& commandBuffer, std::size_t imageIndex) :
m_commandBuffer(commandBuffer),
m_framebufferCount(0),
m_imageIndex(imageIndex)
{
}
inline Vk::CommandBuffer& OpenGLCommandBufferBuilder::GetCommandBuffer()
{
return m_commandBuffer;
}
inline std::size_t OpenGLCommandBufferBuilder::GetMaxFramebufferCount() const
{
return m_framebufferCount;
}
}
#include <Nazara/OpenGLRenderer/DebugOff.hpp>