NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLFramebuffer.hpp

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1.1 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_OPENGLFRAMEBUFFER_HPP
#define NAZARA_OPENGLRENDERER_OPENGLFRAMEBUFFER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Framebuffer.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Framebuffer.hpp>
namespace Nz
{
class NAZARA_OPENGLRENDERER_API OpenGLFramebuffer : public Framebuffer
{
public:
enum class Type
{
Multiple,
Single
};
inline OpenGLFramebuffer(Type type);
OpenGLFramebuffer(const OpenGLFramebuffer&) = delete;
OpenGLFramebuffer(OpenGLFramebuffer&&) noexcept = default;
~OpenGLFramebuffer() = default;
inline Type GetType() const;
OpenGLFramebuffer& operator=(const OpenGLFramebuffer&) = delete;
OpenGLFramebuffer& operator=(OpenGLFramebuffer&&) noexcept = default;
private:
Type m_type;
};
}
#include <Nazara/OpenGLRenderer/OpenGLFramebuffer.inl>
#endif // NAZARA_OPENGLRENDERER_OPENGLFRAMEBUFFER_HPP