NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLRenderImage.hpp

66 lines
2.2 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_OPENGLRENDERIMAGE_HPP
#define NAZARA_OPENGLRENDERER_OPENGLRENDERIMAGE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/RenderImage.hpp>
#include <Nazara/OpenGLRenderer/OpenGLUploadPool.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/CommandBuffer.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/CommandPool.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Fence.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Semaphore.hpp>
#include <vector>
namespace Nz
{
class VkRenderWindow;
class NAZARA_OPENGLRENDERER_API OpenGLRenderImage : public RenderImage
{
public:
OpenGLRenderImage(VkRenderWindow& owner);
OpenGLRenderImage(const OpenGLRenderImage&) = delete;
OpenGLRenderImage(OpenGLRenderImage&&) noexcept = default;
~OpenGLRenderImage();
void Execute(const std::function<void(CommandBufferBuilder& builder)>& callback, QueueTypeFlags queueTypeFlags) override;
inline Vk::Fence& GetInFlightFence();
inline Vk::Semaphore& GetImageAvailableSemaphore();
inline UInt32 GetImageIndex();
inline Vk::Semaphore& GetRenderFinishedSemaphore();
OpenGLUploadPool& GetUploadPool() override;
void SubmitCommandBuffer(CommandBuffer* commandBuffer, QueueTypeFlags queueTypeFlags) override;
void SubmitCommandBuffer(VkCommandBuffer commandBuffer, QueueTypeFlags queueTypeFlags);
void Present() override;
inline void Reset(UInt32 imageIndex);
OpenGLRenderImage& operator=(const OpenGLRenderImage&) = delete;
OpenGLRenderImage& operator=(OpenGLRenderImage&&) = delete;
private:
std::size_t m_currentCommandBuffer;
std::vector<Vk::AutoCommandBuffer> m_inFlightCommandBuffers;
std::vector<VkCommandBuffer> m_graphicalCommandsBuffers;
VkRenderWindow& m_owner;
Vk::CommandPool m_commandPool;
Vk::Fence m_inFlightFence;
Vk::Semaphore m_imageAvailableSemaphore;
Vk::Semaphore m_renderFinishedSemaphore;
OpenGLUploadPool m_uploadPool;
UInt32 m_imageIndex;
};
}
#include <Nazara/OpenGLRenderer/OpenGLRenderImage.inl>
#endif // NAZARA_OPENGLRENDERER_OPENGLRENDERIMAGE_HPP