40 lines
930 B
C++
40 lines
930 B
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/OpenGLRenderImage.hpp>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz
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{
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inline Vk::Fence& Nz::OpenGLRenderImage::GetInFlightFence()
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{
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return m_inFlightFence;
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}
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inline Vk::Semaphore& OpenGLRenderImage::GetImageAvailableSemaphore()
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{
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return m_imageAvailableSemaphore;
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}
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inline UInt32 OpenGLRenderImage::GetImageIndex()
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{
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return m_imageIndex;
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}
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inline Vk::Semaphore& OpenGLRenderImage::GetRenderFinishedSemaphore()
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{
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return m_renderFinishedSemaphore;
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}
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inline void OpenGLRenderImage::Reset(UInt32 imageIndex)
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{
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m_graphicalCommandsBuffers.clear();
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m_currentCommandBuffer = 0;
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m_imageIndex = imageIndex;
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m_uploadPool.Reset();
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}
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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