NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLRenderPass.hpp

42 lines
1.3 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_OPENGLRENDERPASS_HPP
#define NAZARA_OPENGLRENDERER_OPENGLRENDERPASS_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/RenderPass.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/RenderPass.hpp>
#include <vector>
namespace Nz
{
class NAZARA_OPENGLRENDERER_API OpenGLRenderPass final : public RenderPass
{
public:
inline OpenGLRenderPass(Vk::RenderPass renderPass, std::initializer_list<PixelFormat> formats); //< FIXME
OpenGLRenderPass(const OpenGLRenderPass&) = delete;
OpenGLRenderPass(OpenGLRenderPass&&) noexcept = default;
~OpenGLRenderPass() = default;
inline PixelFormat GetAttachmentFormat(std::size_t attachmentIndex) const;
inline Vk::RenderPass& GetRenderPass();
inline const Vk::RenderPass& GetRenderPass() const;
OpenGLRenderPass& operator=(const OpenGLRenderPass&) = delete;
OpenGLRenderPass& operator=(OpenGLRenderPass&&) noexcept = default;
private:
std::vector<PixelFormat> m_formats;
Vk::RenderPass m_renderPass;
};
}
#include <Nazara/OpenGLRenderer/OpenGLRenderPass.inl>
#endif // NAZARA_OPENGLRENDERER_OPENGLRENDERPASS_HPP