NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLRenderPass.inl

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C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/OpenGLRenderPass.hpp>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz
{
inline OpenGLRenderPass::OpenGLRenderPass(Vk::RenderPass renderPass, std::initializer_list<PixelFormat> formats) :
m_formats(std::begin(formats), std::end(formats)),
m_renderPass(std::move(renderPass))
{
}
inline PixelFormat OpenGLRenderPass::GetAttachmentFormat(std::size_t attachmentIndex) const
{
return m_formats[attachmentIndex];
}
inline Vk::RenderPass& OpenGLRenderPass::GetRenderPass()
{
return m_renderPass;
}
inline const Vk::RenderPass& OpenGLRenderPass::GetRenderPass() const
{
return m_renderPass;
}
}
#include <Nazara/OpenGLRenderer/DebugOff.hpp>