NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLRenderPipelineLayout.hpp

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2.2 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_OPENGLRENDERPIPELINELAYOUT_HPP
#define NAZARA_OPENGLRENDERER_OPENGLRENDERPIPELINELAYOUT_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Bitset.hpp>
#include <Nazara/Renderer/RenderPipelineLayout.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/OpenGLShaderBinding.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Device.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/DescriptorPool.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/DescriptorSet.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/DescriptorSetLayout.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/PipelineLayout.hpp>
#include <memory>
#include <type_traits>
#include <vector>
namespace Nz
{
class NAZARA_OPENGLRENDERER_API OpenGLRenderPipelineLayout : public RenderPipelineLayout
{
friend OpenGLShaderBinding;
public:
OpenGLRenderPipelineLayout() = default;
~OpenGLRenderPipelineLayout();
ShaderBindingPtr AllocateShaderBinding() override;
bool Create(Vk::Device& device, RenderPipelineLayoutInfo layoutInfo);
inline Vk::Device* GetDevice() const;
inline const Vk::DescriptorSetLayout& GetDescriptorSetLayout() const;
inline const Vk::PipelineLayout& GetPipelineLayout() const;
private:
struct DescriptorPool;
DescriptorPool& AllocatePool();
ShaderBindingPtr AllocateFromPool(std::size_t poolIndex);
void Release(ShaderBinding& binding);
inline void TryToShrink();
struct DescriptorPool
{
using BindingStorage = std::aligned_storage_t<sizeof(OpenGLShaderBinding), alignof(OpenGLShaderBinding)>;
Bitset<UInt64> freeBindings;
Vk::DescriptorPool descriptorPool;
std::unique_ptr<BindingStorage[]> storage;
};
MovablePtr<Vk::Device> m_device;
std::vector<DescriptorPool> m_descriptorPools;
Vk::DescriptorSetLayout m_descriptorSetLayout;
Vk::PipelineLayout m_pipelineLayout;
RenderPipelineLayoutInfo m_layoutInfo;
};
}
#include <Nazara/OpenGLRenderer/OpenGLRenderPipelineLayout.inl>
#endif // NAZARA_OPENGLRENDERER_OPENGLRENDERPIPELINE_HPP