NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLRenderer.hpp

43 lines
1.2 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_HPP
#define NAZARA_OPENGLRENDERER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/RendererImpl.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <list>
#include <vector>
namespace Nz
{
class NAZARA_OPENGLRENDERER_API OpenGLRenderer : public RendererImpl
{
public:
OpenGLRenderer() = default;
~OpenGLRenderer();
std::unique_ptr<RenderSurface> CreateRenderSurfaceImpl() override;
std::unique_ptr<RenderWindowImpl> CreateRenderWindowImpl() override;
std::shared_ptr<RenderDevice> InstanciateRenderDevice(std::size_t deviceIndex) override;
bool IsBetterThan(const RendererImpl* other) const override;
RenderAPI QueryAPI() const override;
std::string QueryAPIString() const override;
UInt32 QueryAPIVersion() const override;
std::vector<RenderDeviceInfo> QueryRenderDevices() const override;
bool Prepare(const ParameterList& parameters) override;
};
}
#include <Nazara/OpenGLRenderer/OpenGLRenderer.inl>
#endif // NAZARA_OPENGLRENDERER_HPP