NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLShaderBinding.inl

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1.0 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/OpenGLShaderBinding.hpp>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz
{
inline OpenGLShaderBinding::OpenGLShaderBinding(OpenGLRenderPipelineLayout& owner, std::size_t poolIndex, std::size_t bindingIndex, Vk::DescriptorSet descriptorSet) :
m_descriptorSet(std::move(descriptorSet)),
m_owner(owner),
m_bindingIndex(bindingIndex),
m_poolIndex(poolIndex)
{
}
inline std::size_t OpenGLShaderBinding::GetBindingIndex() const
{
return m_bindingIndex;
}
inline std::size_t OpenGLShaderBinding::GetPoolIndex() const
{
return m_poolIndex;
}
inline const Vk::DescriptorSet& OpenGLShaderBinding::GetDescriptorSet() const
{
return m_descriptorSet;
}
inline const OpenGLRenderPipelineLayout& OpenGLShaderBinding::GetOwner() const
{
return m_owner;
}
}
#include <Nazara/OpenGLRenderer/DebugOff.hpp>