NazaraEngine/include/Nazara/OpenGLRenderer/Wrapper/Context.hpp

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// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_CONTEXT_HPP
#define NAZARA_OPENGLRENDERER_CONTEXT_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/GLContext.hpp>
#include <memory>
namespace Nz::GL
{
class Context
{
public:
Context() = default;
Context(const Context&) = delete;
Context(Context&& object) noexcept = default;
~Context() = default;
Context& operator=(const Context&) = delete;
Context& operator=(Context&& object) noexcept = default;
private:
std::unique_ptr<GLContext> m_impl;
};
}
#include <Nazara/OpenGLRenderer/Wrapper/Context.inl>
#endif