NazaraEngine/include/Nazara/OpenGLRenderer/Wrapper/GLContext.hpp

53 lines
1.2 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_CONTEXTIMPL_HPP
#define NAZARA_OPENGLRENDERER_CONTEXTIMPL_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/CoreFunctions.hpp>
#include <string>
namespace Nz::GL
{
struct ContextParams
{
bool doubleBuffering = true;
unsigned int sampleCount = 1;
unsigned int bitsPerPixel = 32;
unsigned int depthBits = 24;
unsigned int stencilBits = 8;
};
class Loader;
class GLContext
{
public:
GLContext() = default;
virtual ~GLContext();
virtual bool Activate() = 0;
virtual bool Create(const ContextParams& params) = 0;
virtual void EnableVerticalSync(bool enabled) = 0;
bool LoadCoreFunctions(Loader& loader);
virtual void SwapBuffers() = 0;
private:
#define NAZARA_OPENGLRENDERER_FUNC(name, sig) sig name = nullptr;
NAZARA_OPENGLRENDERER_FOREACH_GLES_FUNC(NAZARA_OPENGLRENDERER_FUNC)
#undef NAZARA_OPENGLRENDERER_FUNC
};
}
#include <Nazara/OpenGLRenderer/Wrapper/GLContext.inl>
#endif