NazaraEngine/src/Nazara/OpenGLRenderer/OpenGLDevice.cpp

65 lines
2.1 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#if 0
#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
#include <Nazara/OpenGLRenderer/OpenGLCommandPool.hpp>
#include <Nazara/OpenGLRenderer/OpenGLRenderPipeline.hpp>
#include <Nazara/OpenGLRenderer/OpenGLRenderPipelineLayout.hpp>
#include <Nazara/OpenGLRenderer/OpenGLShaderStage.hpp>
#include <Nazara/OpenGLRenderer/OpenGLTexture.hpp>
#include <Nazara/OpenGLRenderer/OpenGLTextureSampler.hpp>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz
{
OpenGLDevice::~OpenGLDevice() = default;
std::unique_ptr<AbstractBuffer> OpenGLDevice::InstantiateBuffer(BufferType type)
{
return std::make_unique<OpenGLBuffer>(*this, type);
}
std::unique_ptr<CommandPool> OpenGLDevice::InstantiateCommandPool(QueueType queueType)
{
return std::make_unique<OpenGLCommandPool>(*this, queueType);
}
std::unique_ptr<RenderPipeline> OpenGLDevice::InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo)
{
return std::make_unique<OpenGLRenderPipeline>(*this, std::move(pipelineInfo));
}
std::shared_ptr<RenderPipelineLayout> OpenGLDevice::InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo)
{
auto pipelineLayout = std::make_shared<OpenGLRenderPipelineLayout>();
if (!pipelineLayout->Create(*this, std::move(pipelineLayoutInfo)))
return {};
return pipelineLayout;
}
std::shared_ptr<ShaderStageImpl> OpenGLDevice::InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize)
{
auto stage = std::make_shared<OpenGLShaderStage>();
if (!stage->Create(*this, type, lang, source, sourceSize))
return {};
return stage;
}
std::unique_ptr<Texture> OpenGLDevice::InstantiateTexture(const TextureInfo& params)
{
return std::make_unique<OpenGLTexture>(*this, params);
}
std::unique_ptr<TextureSampler> OpenGLDevice::InstantiateTextureSampler(const TextureSamplerInfo& params)
{
return std::make_unique<OpenGLTextureSampler>(*this, params);
}
}
#endif