Files
NazaraEngine/include/Nazara/Graphics/SkyboxBackground.hpp
Lynix 86bdab9055 Big UberShader update
-Added GRAPHICS_MAX_LIGHTPERPASS macro
-Added glGetActiveUniform OpenGL function
-Added (Uber)ShaderLibrary
-Added (Uber)ShaderName parameter to models
-Changed uniform system
-Fixed Node copying
-Moved Material class to Graphics module
-Optimized lights
-Remade Shader class
-Renamed Node::Invalidate to Node::InvalidateNode
-Renamed ShaderProgram to Shader


Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
2014-02-21 19:27:39 +01:00

43 lines
1.2 KiB
C++

// Copyright (C) 2014 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SKYBOXBACKGROUND_HPP
#define NAZARA_SKYBOXBACKGROUND_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/AbstractBackground.hpp>
#include <Nazara/Renderer/Shader.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/Utility/IndexBuffer.hpp>
#include <Nazara/Utility/VertexBuffer.hpp>
class NAZARA_API NzSkyboxBackground : public NzAbstractBackground
{
public:
NzSkyboxBackground();
NzSkyboxBackground(NzTexture* cubemapTexture);
~NzSkyboxBackground();
void Draw(const NzScene* scene) const;
nzBackgroundType GetBackgroundType() const;
NzTexture* GetTexture() const;
const NzTextureSampler& GetTextureSampler();
void SetTexture(NzTexture* cubemapTexture);
void SetTextureSampler(const NzTextureSampler& sampler);
private:
NzTextureRef m_texture;
NzTextureSampler m_sampler;
NzIndexBufferRef m_indexBuffer;
NzShaderRef m_shader;
NzVertexBufferRef m_vertexBuffer;
};
#endif // NAZARA_SKYBOXBACKGROUND_HPP