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NazaraEngine/include/Nazara/Renderer/RenderStates.hpp
Lynix c096756dab Happy thousandth commit Nazara
Updated copyright year (Yay, 515 file updated)
Regenerated global headers
Fixed some typo
Improved some shaders
-Blah blah blah-

Thank you all for supporting my project !
-Lynix


Former-commit-id: e4e741b318ba4f203da5ffd265bd5e516e7ffd7d
2014-01-12 20:16:21 +01:00

45 lines
1.0 KiB
C++

// Copyright (C) 2014 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERSTATES_HPP
#define NAZARA_RENDERSTATES_HPP
#include <Nazara/Renderer/Enums.hpp>
struct NzRenderStates
{
NzRenderStates();
NzRenderStates(const NzRenderStates& states);
~NzRenderStates() = default;
NzRenderStates& operator=(const NzRenderStates& states);
struct Face
{
nzRendererComparison stencilCompare;
nzStencilOperation stencilFail;
nzStencilOperation stencilPass;
nzStencilOperation stencilZFail;
nzUInt32 stencilMask;
unsigned int stencilReference;
};
Face backFace;
Face frontFace;
nzBlendFunc dstBlend;
nzBlendFunc srcBlend;
nzFaceFilling faceFilling;
nzFaceSide faceCulling;
nzRendererComparison depthFunc;
bool parameters[nzRendererParameter_Max+1];
float lineWidth;
float pointSize;
};
#include <Nazara/Renderer/RenderStates.inl>
#endif // NAZARA_RENDERSTATES_HPP