202 lines
7.4 KiB
C++
202 lines
7.4 KiB
C++
// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_FORWARDRENDERQUEUE_HPP
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#define NAZARA_FORWARDRENDERQUEUE_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Graphics/AbstractRenderQueue.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Math/Box.hpp>
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#include <Nazara/Math/Matrix4.hpp>
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#include <Nazara/Math/Plane.hpp>
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#include <Nazara/Utility/IndexBuffer.hpp>
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#include <Nazara/Utility/MeshData.hpp>
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#include <Nazara/Utility/VertexBuffer.hpp>
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#include <map>
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namespace Nz
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{
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class AbstractViewer;
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class NAZARA_GRAPHICS_API ForwardRenderQueue : public AbstractRenderQueue
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{
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friend class ForwardRenderTechnique;
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public:
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ForwardRenderQueue() = default;
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~ForwardRenderQueue() = default;
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void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const Vector2f> sinCosPtr = nullptr, SparsePtr<const Color> colorPtr = nullptr) override;
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void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const Vector2f> sinCosPtr, SparsePtr<const float> alphaPtr) override;
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void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const Color> colorPtr = nullptr) override;
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void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const float> alphaPtr) override;
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void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const Vector2f> sinCosPtr = nullptr, SparsePtr<const Color> colorPtr = nullptr) override;
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void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const Vector2f> sinCosPtr, SparsePtr<const float> alphaPtr) override;
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void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const Color> colorPtr = nullptr) override;
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void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const float> alphaPtr) override;
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void AddDrawable(int renderOrder, const Drawable* drawable) override;
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void AddMesh(int renderOrder, const Material* material, const MeshData& meshData, const Boxf& meshAABB, const Matrix4f& transformMatrix) override;
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void AddSprites(int renderOrder, const Material* material, const VertexStruct_XYZ_Color_UV* vertices, std::size_t spriteCount, const Texture* overlay = nullptr) override;
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void Clear(bool fully = false) override;
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void Sort(const AbstractViewer* viewer);
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struct MaterialComparator
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{
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bool operator()(const Material* mat1, const Material* mat2) const;
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};
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struct MaterialPipelineComparator
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{
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bool operator()(const MaterialPipeline* pipeline1, const MaterialPipeline* pipeline2) const;
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};
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/// Billboards
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struct BillboardData
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{
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Color color;
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Vector3f center;
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Vector2f size;
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Vector2f sinCos;
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};
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struct BatchedBillboardEntry
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{
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NazaraSlot(Material, OnMaterialRelease, materialReleaseSlot);
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std::vector<BillboardData> billboards;
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};
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using BatchedBillboardContainer = std::map<const Material*, BatchedBillboardEntry, MaterialComparator>;
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struct BatchedBillboardPipelineEntry
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{
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BatchedBillboardContainer materialMap;
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bool enabled = false;
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};
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using BillboardPipelineBatches = std::map<const MaterialPipeline*, BatchedBillboardPipelineEntry, MaterialPipelineComparator>;
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/// Sprites
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struct SpriteChain_XYZ_Color_UV
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{
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const VertexStruct_XYZ_Color_UV* vertices;
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std::size_t spriteCount;
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};
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struct BatchedSpriteEntry
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{
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NazaraSlot(Texture, OnTextureRelease, textureReleaseSlot);
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std::vector<SpriteChain_XYZ_Color_UV> spriteChains;
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};
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using SpriteOverlayBatches = std::map<const Texture*, BatchedSpriteEntry>;
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struct BatchedBasicSpriteEntry
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{
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NazaraSlot(Material, OnMaterialRelease, materialReleaseSlot);
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SpriteOverlayBatches overlayMap;
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bool enabled = false;
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};
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using SpriteMaterialBatches = std::map<const Material*, BatchedBasicSpriteEntry, MaterialComparator>;
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struct BatchedSpritePipelineEntry
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{
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SpriteMaterialBatches materialMap;
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bool enabled = false;
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};
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using SpritePipelineBatches = std::map<const MaterialPipeline*, BatchedSpritePipelineEntry, MaterialPipelineComparator>;
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/// Meshes
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struct MeshDataComparator
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{
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bool operator()(const MeshData& data1, const MeshData& data2) const;
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};
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struct MeshInstanceEntry
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{
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NazaraSlot(IndexBuffer, OnIndexBufferRelease, indexBufferReleaseSlot);
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NazaraSlot(VertexBuffer, OnVertexBufferRelease, vertexBufferReleaseSlot);
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std::vector<Matrix4f> instances;
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Spheref squaredBoundingSphere;
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};
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using MeshInstanceContainer = std::map<MeshData, MeshInstanceEntry, MeshDataComparator>;
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struct BatchedModelEntry
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{
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NazaraSlot(Material, OnMaterialRelease, materialReleaseSlot);
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MeshInstanceContainer meshMap;
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bool enabled = false;
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};
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using MeshMaterialBatches = std::map<const Material*, BatchedModelEntry, MaterialComparator>;
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struct BatchedMaterialEntry
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{
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std::size_t maxInstanceCount = 0;
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MeshMaterialBatches materialMap;
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};
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using MeshPipelineBatches = std::map<const MaterialPipeline*, BatchedMaterialEntry, MaterialPipelineComparator>;
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struct UnbatchedModelData
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{
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Matrix4f transformMatrix;
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MeshData meshData;
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Spheref obbSphere;
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const Material* material;
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};
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struct UnbatchedSpriteData
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{
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std::size_t spriteCount;
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const Material* material;
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const Texture* overlay;
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const VertexStruct_XYZ_Color_UV* vertices;
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};
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struct Layer
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{
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BillboardPipelineBatches billboards;
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SpritePipelineBatches opaqueSprites;
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MeshPipelineBatches opaqueModels;
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std::vector<std::size_t> depthSortedMeshes;
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std::vector<std::size_t> depthSortedSprites;
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std::vector<UnbatchedModelData> depthSortedMeshData;
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std::vector<UnbatchedSpriteData> depthSortedSpriteData;
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std::vector<const Drawable*> otherDrawables;
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unsigned int clearCount = 0;
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};
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std::map<int, Layer> layers;
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private:
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BillboardData* GetBillboardData(int renderOrder, const Material* material, unsigned int count);
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Layer& GetLayer(int i); ///TODO: Inline
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void SortBillboards(Layer& layer, const Planef& nearPlane);
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void SortForOrthographic(const AbstractViewer* viewer);
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void SortForPerspective(const AbstractViewer* viewer);
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void OnIndexBufferInvalidation(const IndexBuffer* indexBuffer);
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void OnMaterialInvalidation(const Material* material);
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void OnTextureInvalidation(const Texture* texture);
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void OnVertexBufferInvalidation(const VertexBuffer* vertexBuffer);
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};
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}
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#endif // NAZARA_FORWARDRENDERQUEUE_HPP
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